Pachirisu

Run Away
Increases chances of successfully escaping a random battle.
Pickup
Adds a chance of finding an item after each in-game battle.
Volt Absorb
Heals 25% HP when hit by an Electric-type attack.
Type Tier
Electric NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
45
9 11 14 15
Def
70
11 13 16 17
SpA
45
9 11 14 15
SpD
90
13 15 18 19
Spe
95
14 16 19 20
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bestow - - 15 Single non-user User passes its held item to the target.
Bide 1 - 10 User Charges for 2 turns; returns double the damage received in those turns.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Covet 60 100% 40 Single non-user Steals target's item.
Cut 50 95% 30 Single non-user No additional effect.
Defense Curl - - 40 User Boosts user's Defense by 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flatter - 100% 15 Single non-user Confuses the target. Boosts the target's Special Attack by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Follow Me - - 20 User All moves target the user.
Frustration 1 100% 20 Single non-user No additional effect.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Fang 80 90% 15 Single non-user 10% chance to flinch the target.
Iron Tail 100 75% 15 Single non-user 30% chance to lower target's Defense by 1 stage.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Protect - - 10 User Protects the user from attacks.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Spark 65 100% 20 Single non-user 30% chance to paralyze the target.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Super Fang 1 90% 10 Single non-user Does damage equal to half the target's current HP.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Swift 60 - 20 All enemies Ignores evasion modifiers.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
U-turn 70 100% 20 Single non-user Forces user to switch.
Volt Switch 70 100% 20 Single non-user Forces user to switch.