Pachirisu

Run Away
Increases chances of successfully escaping a random battle.
Pickup
Adds a chance of finding an item after each in-game battle.
Volt Absorb
Heals 25% HP when hit by an Electric-type attack.
Type Tier
Electric NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 135 167 -
Atk
45
58 65 97 106
Def
70
81 90 122 134
SpA
45
58 65 97 106
SpD
90
99 110 142 156
Spe
95
103 115 147 161
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bestow - - 15 Single non-user User passes its held item to the target.
Bide 1 - 10 User Charges for 2 turns; returns double the damage received in those turns.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Covet 60 100% 40 Single non-user Steals target's item.
Cut 50 95% 30 Single non-user No additional effect.
Defense Curl - - 40 User Boosts user's Defense by 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flatter - 100% 15 Single non-user Confuses the target. Boosts the target's Special Attack by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Follow Me - - 20 User All moves target the user.
Frustration 1 100% 20 Single non-user No additional effect.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Fang 80 90% 15 Single non-user 10% chance to flinch the target.
Iron Tail 100 75% 15 Single non-user 30% chance to lower target's Defense by 1 stage.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Protect - - 10 User Protects the user from attacks.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Spark 65 100% 20 Single non-user 30% chance to paralyze the target.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Super Fang 1 90% 10 Single non-user Does damage equal to half the target's current HP.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Swift 60 - 20 All enemies Ignores evasion modifiers.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
U-turn 70 100% 20 Single non-user Forces user to switch.
Volt Switch 70 100% 20 Single non-user Forces user to switch.