Persian

Limber
Prevents paralysis.
Technician
Increases the Base Power of moves with 60 or less by 50%.
Unnerve
Prevents the foe from consuming its held Berry item.
Type Tier
Normal NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 140 172 -
Atk
70
81 90 122 134
Def
60
72 80 112 123
SpA
65
76 85 117 128
SpD
65
76 85 117 128
Spe
115
121 135 167 183

Overview

Unnerving as it may be, Persian doesn't receive much movepool-wise, but it still gets everything it needs to have to become a potent team player in VGC 2012. Among such gifts are Fake Out and Unnerve, which is a combination unique to the Classy Cat, striking fear into the hearts of Pokemon such as Yache Garchomp and Chople Tyranitar. Beyond this, however, Persian fails to meet even the lowest of expectations with a base 70 Attack and 65 / 60 / 65 defenses that makes Pokemon like Whimsicott look like a brick wall in comparison. Keep this in the back of your mind, though, and play Persian to its strengths; it will surely dominate Berry-reliant Pokemon, making it a great addition to teams bothered by these threats.

Name Item Ability Nature

Unnerve Lead

Focus Sash Unnerve Jolly
Moveset EVs
~ Fake Out
~ Return
~ Night Slash / Feint / Charm
~ Protect
4 HP / 252 Atk / 252 Spe

Persian sits at a great base 115 Speed stat, which outpaces many of the common Fake Out users, losing only to Weavile and the weather Fake Out users, namely Ludicolo and Shiftry. Protect keeps Persian alive for one turn (and more importantly, it keeps Unnerve active). The other two moves are mostly filler, and there is a lot Persian can do with the extra slots. Charm annoys physical Fighting-types in particular, and Feint removes enemy Protects, allowing you to gang up on whatever threatens you the most without worry. When running something over Night Slash, you must be careful not to let yourself get walled by Ghost-, Rock-, or Steel-types, however.

Team Options & Additional Comments >>>

Other Options

Persian unfortunately does not receive Icy Wind, Seed Bomb, Headbutt, or even Knock Off in conjunction with Unnerve. If you are in need of a Persian with any of those moves, you will have to stick with Technician or Limber, but keep in mind that Unnerve is the main reason to use Persian. Hypnosis goes well with Unnerve, bypassing status-removing Berries, but its accuracy is shaky to say the least. It is important to note that a Swagger-Persim Berry combination can be used with your teammate, as Unnerve does not affect your own roster. More Unnerve compatible offensive options include U-turn, Aerial Ace, and Flail. Flail works well with Focus Sash, but hail and sandstorm, as well as priority moves make this an unreliable choice. U-turn can potentially get a teammate in safely, but Persian is better off staying where it is to Unnerve the opponent. Aerial Ace hits Fighting- and Grass-types super effectively, but it doesn't hit them hard enough to use it over Night Slash. Snatch can steal enemy Tailwinds and Substitutes, but it takes quite a bit of prediction to pull off.

Checks and Counters

Teams that don't rely on Berries don't have a problem facing Persian, but they will be annoyed by Fake Out and a potential Charm. Hitmontop and other Pokemon that pack Mach Punch make great counters to Persian given its mediocre defenses. As mentioned before, sets lacking Night Slash don't like Ghost-types, and leading with one can make Persian slightly more predictable. Trick Room can spell death for Persian because of its lack of powerful priority or good defenses. Metagross without an Occa or Shuca Berry can completely ignore Persian as even Charm gets blocked by Clear Body, but it must be wary of Hypnosis.