Poochyena

Run Away
Increases chances of successfully escaping a random battle.
Quick Feet
Speed is increased by 50% when afflicted with status.
Rattled
Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move.
Type Tier
Dark LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
35
- 20 23 -
Atk
55
10 12 15 16
Def
35
9 10 13 14
SpA
30
8 9 12 13
SpD
30
8 9 12 13
Spe
35
9 10 13 14
  • Little Cup

Overview

Poochyena has many difficulties to face when trying to find a spot on a team. It not only has terrible stats, but also sports a largely unimproved movepool that limits its possibilities. Its one bright spot is its decent ability, Quick Feet, which allows it to outspeed many threats when afflicted with a status condition. That bright spot isn't nearly enough to make Poochyena decent, and it should never be seriously considered for a teamslot.

Name Item Ability Nature

Boosting Sweeper

Toxic Orb Quick Feet Jolly
Moveset EVs
~ Howl
~ Facade
~ Crunch
~ Fire Fang
236 Atk / 36 SpD / 236 Spe

Poochyena reaches 21 Speed when Quick Feet is activated, outspeeding every unboosted Pokemon in Little Cup. If Poochyena can get a Howl boost on the turn Toxic Orb activates, it can become a fearsome sweeper. Sadly, Poochyena will rarely be able to do this, as most opponents will just stay in and attack. Facade is actually Poochyena's most powerful move when affected by status, while Crunch hits Ghost-types and is a solid STAB move that doesn't rely on the status boost. Fire Fang is the best move in the last slot to hit Steel-types such as Ferroseed and Magnemite super effectively.

Team Options & Additional Comments >>>

Other Options

Ice Fang and Thunder Fang are options, but they have little additional coverage with Poochyena's other moves. Iron Tail can hit Rock-types such as Dwebble, but has low accuracy and poor coverage otherwise. Super Fang could deal steady damage to most opponents, but most of Poochyena's moves do more. Poochyena learns quite a few support options, such as Roar, Taunt, Yawn, and Heal Bell, but is much too frail to take advantage of these moves. Snatch could be used with good prediction to steal a Dragon Dance from Dratini attempting to set up. Protect is a good option for Poochyena, as it can let Poochyena safely activate its Toxic Orb. Dig is useful to hit Steel-types that aren't weak to Fire Fang such as Aron, but it is easily countered since it takes two turns. Swagger could be used to give an opponent problems, but it is too unreliable, much like Poochyena itself.

Checks and Counters

Fighting-types such as Scraggy and Mienfoo easily defeat Poochyena with their STAB moves. Rock-types, especially Aron and Dwebble, wall Poochyena if they have decent Defense, as Poochyena doesn't hit very hard. Priority moves in general will usually KO Poochyena, especially after a few turns of Toxic Orb damage.