|
Aerial Ace
|
60 |
- |
20 |
Single non-user
|
Ignores evasion modifiers. |
|
Agility
|
- |
- |
30 |
User
|
Boosts user's Speed by 2 stages. |
|
Blizzard
|
120 |
70% |
5 |
All enemies
|
10% chance to freeze the target. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost user's Special Attack by 1 stage. |
|
Conversion
|
- |
- |
30 |
User
|
Changes user into a new type based on the user's moves. |
|
Conversion 2
|
- |
- |
30 |
Single non-user
|
Changes user into a new type that resists the last attack to hit the user. |
|
Defense Curl
|
- |
- |
40 |
User
|
Boosts user's Defense by 1 stage. |
|
Discharge
|
80 |
100% |
15 |
All others
|
30% chance to paralyze the opponent. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. Only works if target is asleep. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Giga Impact
|
150 |
90% |
5 |
Single non-user
|
User cannot move next turn. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
Single non-user
|
The user cannot attack next turn. |
|
Ice Beam
|
95 |
100% |
10 |
Single non-user
|
10% chance to freeze the target. |
|
Lock-On
|
- |
- |
5 |
Single non-user
|
The next move will not miss. |
|
Magic Coat
|
- |
- |
15 |
User
|
Bounces back certain non-damaging moves. |
|
Magnet Rise
|
- |
- |
10 |
User
|
User becomes immune to Ground moves for 5 turns. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psybeam
|
65 |
100% |
20 |
Single non-user
|
10% chance to confuse the target. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the target's stat changes. |
|
Psychic
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Psyshock
|
80 |
100% |
10 |
Single non-user
|
Damage is based on the target's Defense stat. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Recover
|
- |
- |
10 |
User
|
Heals 50% of user's max HP. |
|
Recycle
|
- |
- |
10 |
User
|
Restores a used item. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower target's Special Defense by 1 stage. |
|
Sharpen
|
- |
- |
30 |
User
|
Boosts user's Attack by 1 stage. |
|
Signal Beam
|
75 |
100% |
15 |
Single non-user
|
10% chance to confuse the target. |
|
SolarBeam
|
120 |
100% |
10 |
Single non-user
|
Charges up turn 1; attacks on turn 2. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Tackle
|
50 |
100% |
35 |
Single non-user
|
No additional effect. |
|
Thief
|
40 |
100% |
10 |
Single non-user
|
Steals the target's held item. |
|
Thunder
|
120 |
70% |
10 |
Single non-user
|
30% chance to paralyze the target. |
|
Thunder Wave
|
- |
100% |
20 |
Single non-user
|
Paralyzes the target. |
|
Thunderbolt
|
95 |
100% |
15 |
Single non-user
|
10% chance to paralyze the target. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Tri Attack
|
80 |
100% |
10 |
Single non-user
|
20% chance to paralyze, burn, or freeze the target. |
|
Trick Room
|
- |
- |
5 |
All
|
Slower Pokemon move first for 5 turns. |
|
Zap Cannon
|
120 |
50% |
5 |
Single non-user
|
Paralyzes the target. |