Vital Spirit
Prevents sleep. Increases wild encounters with higher level Pokemon.
Anger Point
Raises Attack to +6 if struck by a critical hit.
Boosts Attack by two stages for every stat drop.
Type Tier
Fighting NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 271 334 -
221 246 309 339
140 156 219 240
140 156 219 240
158 176 239 262
203 226 289 317


If one could call RBY the Psychic generation, then it's certain that BW is the Fighting generation. While Primeape has to compete with a plethora of other Fighting-types for a team spot, it has the right tools to help it stand out. Not only is Primeape the fastest Fighting-type in RU, it also has the rare Vital Spirit ability. This allows it to switch into the Sleep Powder users that dominate RU, namely Tangrowth and Lilligant, and makes it the best switch-in to Smeargle as well. Furthermore, Primeape has a unique support move in Encore, along with an extremely powerful attack in Close Combat.

Unfortunately, there is one major weakness in our anger management case. Primeape has serious issues with Ghost-types as it lacks a reliable coverage move against them, and is terrified of being burned by Will-O-Wisp. This weakness is compounded by Primeape's hatred of any kind of status, as well as its frail defenses. Primeape users should fear not, however, as Primeape has carved itself a niche in RU as a strong and speedy scout.

Name Item Nature

Choice Scarf

Choice Scarf Jolly
Moveset EVs
~ U-turn
~ Close Combat
~ Stone Edge
~ Ice Punch / Punishment
252 Atk / 4 Def / 252 Spe

Thanks to its good Speed stat, Choice Scarf, and access to U-turn, Primeape grabs momentum very easily and serves as an excellent scout. U-turn allows Primeape to evade counters while dealing some damage to them. In addition to forcing the aforementioned counters to take damage from entry hazards, it also enables favorable switch-ins for your team. Close Combat is Primeape's best STAB move; it hits extremely hard and demolishes common RU Pokemon, such as Ferroseed, Clefable, and Steelix. Stone Edge hits most other Pokemon that resist Close Combat, such as Moltres, Sigilyph, and Scolipede, for super effective damage. Ice Punch gives Primeape a reliable way to hit Golurk hard. Punishment, however, hits Rotom, Misdreavus, and Golurk for super effective damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Life Orb

Life Orb Vital Spirit Jolly
Moveset EVs
~ Close Combat
~ Stone Edge
~ Encore
~ U-turn / Ice Punch
252 Atk / 4 Def / 252 Spe

When equipped with a Life Orb, Primeape becomes a powerful attacker who is able to switch attacks and disrupt the opponent's strategy at the same time. Close Combat does great damage to anything that doesn't resist it thanks to the STAB and Life Orb boost. Stone Edge hits the Flying- and Bug-types that resist Primeape's STAB, and also hits Entei and Typhlosion harder than Close Combat does. Encore helps define this set as it is a fairly unique move that slows down the opponent's momentum, and can potentially disrupt their strategy, while U-turn allows Primeape to help its teammates set up. For instance, Primeape can use Encore on a boosting move or ineffective status move, and then U-turn out to a teammate while scoring some damage on the opponent's Pokemon. Ice Punch is a great option, however, to effectively hit Golurk for good damage.

Team Options & Additional Comments >>>

Other Options

Even though Primeape has a fairly limited physical movepool, it has all the tools it needs to succeed. Choice Scarf Primeape only needs U-turn, Close Combat, and Stone Edge to excel, and the choice of fourth move is usually trivial. Although Primeape has some interesting support moves, such as Sunny Day and Toxic, a support set is not a good idea due to Primeape's abysmal defenses. The Life Orb set can utilize Screech or Taunt to force switches, but are generally inferior to the moves listed. Overheat can 2HKO Tangrowth, one of RU's premier physical walls. However, mixed Primeape should always either use Life Orb or be backed up by entry hazards in order to secure the KO.

A boosting set consisting of Bulk Up, Cross Chop, Stone Edge, and Punishment can be used, but is unlikely to be consistently successful due to the unreliable nature of its attacks. On top of this, Primeape is largely outclassed in this role by Gallade, and to an extent Gurdurr; it should therefore stick to the sets listed. Focus Punch and Cross Chop are alternative STAB moves; the former is useful on sets running Substitute and the latter, though weaker than Close Combat, doesn't lower Primeape's defenses. However, this benefit is usually useless as Primeape is more of a hit-and-run attacker.

Checks and Counters

Although Primeape is relatively strong and fast, it isn't incredible at either. Qwilfish is a hard counter to any Primeape that doesn't run Earthquake and Defiant thanks to Intimidate and its good physical bulk. Bulky Ghost-types, such as Misdreavus and Spiritomb, make short work of Primeape thanks to their excellent bulk and immunity to Close Combat; they can also burn Primeape with Will-O-Wisp and cripple it for the remainder of the match. In fact, any type of status is debilitating to Primeape as it doesn't appreciate drops in Speed, Attack, or longevity. Uxie and Mesprit resist Close Combat, take little damage from U-turn, have Psychic-type STAB attacks, and can paralyze Primeape. Scolipede 4x resists Close Combat and can set up Toxic Spikes and Spikes to stop Primeape from constantly switching in and out of play. Golurk is a good offensive check as it resists or is immune to just about all of Primeape's attacks and takes little from Punishment thanks to its good bulk and Punishment's low Base Power.