Probopass

Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Sand Force
Increases power of Ground-, Rock-, and Steel-type attacks by 30% in a sandstorm.
Type Tier
Rock / Steel NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
55
131 146 209 229
Def
145
293 326 389 427
SpA
75
167 186 249 273
SpD
150
302 336 399 438
Spe
40
104 116 179 196
  • Neverused

Overview

The magnetic floating rock that is also a giant compass has found great attention in BW NU. It is slower than molasses but makes up for it with defensive stats just slightly lower than Deoxys-D, making it quite an effective bulky pivot that can provide many forms of team support. Probopass also has a respectable support movepool, which includes Stealth Rock, Thunder Wave, and Toxic. Sadly, Probopass lacks respectable attacking stats and its defensive typing leaves it with quite a few common weaknesses to Water-, Fighting-, and Ground-type moves. Overall, it can be useful for teams that need checks to Psychic-types, such as Exeggutor, and Grass-types, such as Cacturne, while also providing an excellent check to Swellow. All in all, Probopass provides great support along with key resistances that allow it to mesh well with many teams.

Name Item Ability Nature

Utility

Leftovers Sturdy Calm / Bold
Moveset EVs
~ Stealth Rock
~ Thunder Wave
~ Earth Power / Power Gem
~ Volt Switch
252 HP / 4 Def / 252 SpD

Probopass faces problems as an attacker, failing to 2HKO the majority of the tier even with super effective attacks. It does have the support movepool, however, to run an effective utility set, with the ability to switch in multiple times and support the team via Stealth Rock and Thunder Wave. Stealth Rock is a standard hazard that provides important assistance in chipping away the opponent's health every time they switch in. Thunder Wave is vital too, as it allows Probopass's teammates to more easily check top threats such as Braviary, Sawk, Tauros, and Gorebyss, after they are paralyzed on the switch-in. Earth Power takes care of Rock- and Steel-types that could wall Probopass's teammates, particularly Lairon, Regirock, Bastiodon, and opposing Probopass, while also denting Rapidash and other Fire-type switch-ins. Power Gem could be used instead to hit Bug- and Flying-types, namely Butterfree, Mothim and Masquerain, while also checking the aforementioned Fire-types. Volt Switch lets Probopass function as a nice pivot, and also does decent damage to its typical switch-ins, such as Sawk, Throh, Gorebyss, and Gurdurr.

Team Options & Additional Comments >>>
Name Item Ability Nature

Offensive

Air Balloon / Leftovers Magnet Pull / Sturdy Modest
Moveset EVs
~ Stealth Rock
~ Volt Switch
~ Earth Power
~ Power Gem / Flash Cannon
160 HP / 252 SpA / 96 Spe

While an offensive set may seem weird on a Pokemon with a base 75 Special Attack stat, this set makes Probopass a competent attacker. Offensive teams need a pivot or two, and Probopass is an excellent one. Probopass has a good set of resistances, allowing it to easily switch in on a multitude of offensive threats, such as Swellow, set up Stealth Rock, and safely switch in a powerful sweeper with Volt Switch. As for the other moves, Earth Power hits a lot of common Pokemon hard such as Rapidash and opposing Probopass. Power Gem has better coverage, although Flash Cannon is also usable, as it is Probopass's most powerful STAB. When running Magnet Pull, Probopass also has the niche of trapping Steel-types. While there aren't that many Steel-types in NU, being able to trap Klang, Lairon, Mawile, and opposing Probopass is useful.

Team Options & Additional Comments >>>

Other Options

Probopass has a variety of other moves it can use—albeit to varying degrees of effectiveness. It has access to Rock Polish, but its mediocre Speed and average offenses mean it won't be muscling through much of the tier. Magnet Rise can be used in order to gain immunity to Ground-type moves, but it really does nothing more than avoid dying for 5 turns and takes up a moveslot that Probopass needs otherwise. Probopass can also set up sun and rain via Sunny Day and Rain Dance respectively, but falls victim to opposing sun and rain abusers, such as Exeggutor and Gorebyss, and Probopass fails to do much damage to either while allowing them to set up in its face. Discharge can be used to damage opponents and hopefully paralyze them at the same time, but its 30% chance of paralysis makes it very unreliable compared to Thunder Wave. Probopass can also run an offensive Steel-trapping set with Magnet Pull as its ability, and although this is effective, Steel-type Pokemon are not common enough at the moment to justify its use.

Checks and Counters

Probopass falls victim to many Pokemon in NU, and is commonly used as setup bait. Fighting-types such as Sawk and Throh easily force Probopass out with their threatening STAB attacks: Sawk's Close Combat easily OHKOes Probopass, while Throh can Bulk Up in Probopass's face and Rest off any damage. Thanks to Mold Breaker, Pinsir can easily OHKO Probopass through Sturdy with a 4x super effective Close Combat or Earthquake. Despite its poor Special Defense, Tangela counters Probopass by resisting all three of its attacks, and can even outspeed and put Probopass to sleep.