Probopass

Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Sand Force
Increases power of Ground-, Rock-, and Steel-type attacks by 30% in a sandstorm.
Type Tier
Rock / Steel NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 135 167 -
Atk
55
67 75 107 117
Def
145
148 165 197 216
SpA
75
85 95 127 139
SpD
150
153 170 202 222
Spe
40
54 60 92 101

Overview

Probopass is one of the better defensive pivots in the tier due to its combination of great bulk and numerous resistances. Between its access to Stealth Rock and a slow Volt Switch, it finds many opportunities to support its teammates. It also has two useful abilities in Sturdy and Magnet Pull, both of which Probopass can use effectively. Sadly, while Probopass's typing is one of its greatest assets, it's also its greatest downfall; a 4x weakness to Fighting- and Ground-type attacks compounded by a 2x weakness to Water-type moves is a heavy burden to bear. Probopass's longevity is further hindered by its lack of reliable recovery, and due to its low offensive presence, it can often be used as setup bait.

Name Item Ability Nature

Defensive

Leftovers Sturdy Calm
Moveset EVs
~ Stealth Rock
~ Power Gem
~ Toxic
~ Volt Switch
252 HP / 56 SpA / 200 SpD

This set takes advantage of all of Probopass's useful qualities, namely its excellent bulk, Rock / Steel typing, access to Stealth Rock, and ability to gain switch advantage with Volt Switch. Thanks to Sturdy, Probopass is almost guaranteed to set up Stealth Rock unless it is matched up against Mold Breaker users such as Sawk, Pinsir, or Fraxure. Power Gem is the chosen STAB move because of the utility it provides, allowing Probopass to deal with the likes of Jynx, Charizard, and Scolipede, none of which can do much back without Focus Blast or Earthquake. Additionally, the combination of Power Gem and Toxic allows Probopass to effectively counter SubBU Braviary, a Pokemon that would otherwise set up all over it. Toxic also allows Probopass to counter Musharna, stalling out Heal Bell's PP and avoiding being poisoned by Synchronize thanks to its Steel typing. Finally, a slow Volt Switch ensures that its teammates get in safely, making it great support for frail Pokemon such as Jynx and Zangoose.

Team Options & Additional Comments >>>
Name Item Ability Nature

Trapper

Air Balloon / Leftovers Magnet Pull Modest
Moveset EVs
~ Stealth Rock
~ Power Gem / Flash Cannon
~ Earth Power
~ Volt Switch
160 HP / 252 SpA / 96 Spe

Courtesy of its useful Magnet Pull ability, Probopass is capable of running an offensive pivot set very well. This set specializes in trapping and removing Steel-types from the field—Pokemon such as Metang, opposing Probopass, and Bastiodon are renowned for their great bulk and numerous resistances, and Probopass can effectively clear the path of all of them. Stealth Rock is there as always for support, as Probopass finds many opportunities to set it up; however, do note that due to the lack of Sturdy and investment in bulk, this set is not as reliable at setting up Stealth Rock in contrast to more defensive variants. Power Gem is the preferred STAB, hitting Flying-types and Scolipede harder than any other move in Probopass's arsenal. Flash Cannon can be used instead, being Probopass's strongest STAB and best way to hit Rock-types; however, aside from this, it does not add much to Probopass's coverage. Earth Power is mainly used for damaging the Steel-types that Probopass traps while also providing solid coverage alongside Probopass's STAB. Finally, Volt Switch is there to gain momentum, using Probopass's low Speed to its advantage.

Team Options & Additional Comments >>>

Other Options

Taunt gets a mention, allowing Probopass to prevent setup and Toxic stall more effectively. However, for the most part, Probopass is far too slow to make use of it. Magic Coat also prevents setup similarly to Taunt, but it requires a bit of prediction to work. Pain Split is Probopass's only form of recovery outside of the undesirable Rest, but Probopass doesn't have the room for it on any set. Magnet Rise is a more gimmicky option that can remove Probopass's Ground-type weakness, but it is too slow to pull this off. Probopass can utilize Gravity alongside its slow Volt Switch to support its teammates, but it doesn't benefit from Gravity itself and Gravity is generally a gimmicky strategy. Endure is a notable move, as when combined with a Custap Berry it allows Probopass to get around Mold Breaker Sawk and set up Stealth Rock. Unfortunately, Probopass's severe four-moveslot syndrome prevents it from making use of Endure. Thunderbolt can be used, but Volt Switch has more utility. Probopass can set up Sunny Day, but there are better Pokemon for this role. Finally, RestTalk is not recommended as a method of healing, being unreliable and forgoing much utility.

Checks and Counters

Probopass is fairly easy to beat if you target its three glaring weaknesses; any Pokemon with a strong Fighting-, Ground-, or Water-type move can easily smash it into pieces. Sawk gets a special mention in this regard, bypassing Sturdy thanks to Mold Breaker and OHKOing Probopass with Close Combat. Probopass lacks decent offensive presence; because of this, setup sweepers such as Serperior and Samurott can easily take advantage of it. Misdreavus also gets a mention, being able to Taunt Probopass and wear it down via Will-O-Wisp. In general, residual damage does well at wearing down Probopass and limiting its walling capabilities. Finally, if worst comes to worst, simply pounding away at Probopass with strong attacks will eventually take it down as it lacks reliable recovery.