Psyduck

Damp
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Cloud Nine
Blocks the effects of weather.
Swift Swim
Speed doubles in rain.
Type Tier
Water LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
52
9 11 14 15
Def
48
9 11 14 15
SpA
65
11 13 16 17
SpD
50
9 11 14 15
Spe
55
10 12 15 16
Name Power Accuracy PP Target Description
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Cross Chop 100 80% 5 Single non-user Has a high critical hit rate.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 3 turns.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Foresight - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Frustration 1 100% 20 Single non-user No additional effect.
Fury Swipes 18 80% 15 Single non-user Hits 2-5 times in one turn.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Hail - - 10 All Summons hail for 5 turns.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hone Claws - - 15 User Boosts Attack and accuracy one stage.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Mud Bomb 65 85% 10 Single non-user 30% chance to lower target's accuracy by 1 stage.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Refresh - - 20 User Removes status from the user.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Scald 80 100% 15 Single non-user 30% chance to burn the target. Thaws the user.
Scratch 40 100% 35 Single non-user No additional effect.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Secret Power 70 100% 20 Single non-user Effects vary with terrain. 30% chance to lower target's accuracy by 1 stage in Wi-Fi battles.
Shadow Claw 70 100% 15 Single non-user Has a high critical hit rate.
Sleep Talk - - 10 User Picks one of the user's moves at random. Can only be used while sleeping.
Soak - 100% 20 Single non-user Changes the target's type to Water.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Synchronoise 70 100% 15 All others Only damages targets of the same type as the user.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Water Gun 40 100% 25 Single non-user No additional effect.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Water Sport - - 15 All Fire-type attacks have their power reduced 0.33x.
Waterfall 80 100% 15 Single non-user 20% chance to flinch the target.
Wonder Room - - 10 All Swaps Defense and Special Defense of all Pokemon.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.