Quagsire

Damp
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Unaware
Ignores stat boosts and debuffs on other Pokemon other than Speed.
Type Tier
Water / Ground RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
95
- 331 394 -
Atk
85
185 206 269 295
Def
85
185 206 269 295
SpA
65
149 166 229 251
SpD
65
149 166 229 251
Spe
35
95 106 169 185

Overview

Quagsire returns for another round of competitive battling, this time with even more herpin' and derpin' thanks to Unaware. This ability allows the mudfish to ignore the opponent's stat boosts, both positive and negative. UU is a bit more tempered than OU, so Quagsire finds its niche in countering pretty much every offensive Pokemon in the tier, barring Grass-types or a critical hit. Water / Ground typing and decent defenses also let it stop most Electric-types, as they typically use Hidden Power Ice as a coverage move and don't have access to a Grass-type move. Access to instant healing in Recover is like adding powdered coffee to the curry, giving Quagsire reliability and survivability. Unfortunately, as with many walls, it is crippled by Toxic and Toxic Spikes, and cannot do much to mitigate that. Furthermore, Quagsire will still fall to powerful moves or Grass-type attacks such as Hydro Pump from Sharpedo or Hidden Power Grass from Milotic and must therefore be played with relative caution. Nonetheless, this mudfish truly shines on teams troubled by setup sweepers.

Name Item Ability Nature

Curse

Leftovers Unaware Careful
Moveset EVs
~ Curse
~ Recover
~ Earthquake
~ Waterfall / Stone Edge
252 HP / 4 Def / 252 SpD

Quagsire makes an excellent user of Curse due to its ability, Unaware. This allows it to set up on many of the boosting sweepers in UU, such as Weavile, Spiritomb, and various Calm Mind users. Curse makes Quagsire even harder to take down by boosting its uninvested Defense, and increases its usable base 85 Attack to threatening levels. The Speed drops are inconsequential, since it is extremely slow anyway. Recover distinguishes it from other Curse users such as Snorlax, by allowing Quagsire to restore HP reliably. Earthquake is Quagsire's main STAB move, providing a reliable form of offense. It also hits Electric-types super effectively, which is great since most are walled handily by Quagsire. The last slot is a toss-up between Stone Edge and Waterfall. If you desire the excellent neutral coverage that EdgeQuake provides, Stone Edge is the better choice, as it hits Levitating Pokemon, such as Rotom-F, and Flying-types, such as Zapdos, that Earthquake would otherwise miss, providing the best overall coverage. However, Waterfall is still a valid choice. A reliable second STAB move, it hits the many Ground-types, such as Rhyperior and Golurk, for super effective damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physically Defensive

Leftovers Unaware Relaxed
Moveset EVs
~ Recover
~ Scald
~ Toxic
~ Earthquake
252 HP / 252 Def / 4 SpD

Quagsire is a great answer to most non-Choice Band physical attackers thanks to Unaware. Recover helps it in this role, allowing it to heal off the damage from attacks that fail to OHKO or 2HKO, such as Weavile's Ice Punch. Scald spreads burns, crippling most physical attackers. However, it should not be used in an offensive manner, as coming off a base 65 Special Attack means it will be very weak. While Toxic might seem counterproductive with Scald, it certainly earns its keep in the third slot. It is useful when predicting defensive switch-ins that might want to use Quagsire as setup fodder. Earthquake is the best option for the last slot; it is a reliable STAB move and hits Electric-type Pokemon such as Electivire that generally cannot do anything to Quagsire.

Team Options & Additional Comments >>>

Other Options

Quagsire is not at all short of other moves it can use. Counter, while rather gimmicky, allows Quagsire to KO opponents that cannot OHKO it. However, this approach means the mudfish will be taking hits, and with its low Speed, it will not have time to Recover the damage off in preparation for the next foe. Safeguard is an option to protect teammates from status, but is mostly a waste of a moveslot since Quagsire usually has better things to do. A RestTalk set is certainly viable on Quagsire, but Pokemon with better defenses such as Suicune are better at this role. Encore might provide teammates a free turn of setup, but it is sadly ineffective on Quagsire due to its low Speed, and Shadow Tag Wynaut is a better Encore user anyway. Water Absorb is another ability Quagsire can explore, but the ability to shut down setup sweepers is perhaps Quagsire's greatest niche in the UU metagame. Acid Spray also becomes useful with Water Absorb; with Unaware, the Special Defense drops would be ignored. However, Quagsire's low base 65 Special Attack makes this strategy gimmicky and largely ineffective.

Checks and Counters

Grass-types are the number one counters to Quagsire, resisting its dual STAB and retaliating with 4x super effective attacks. Roserade is an excellent example, as it can set up Spikes or Toxic Spikes as Quagsire flees. RestTalk users such as Milotic check Quagsire pretty well too, as they aren't crippled by Toxic and can phaze Quagsire out. Various offensive threats will beat Quagsire as well: strong STAB moves such as Close Combat from Heracross, Outrage from Dragon-types, or Hydro Pump from Sharpedo will still be able to KO. Thus, players must be wary of indiscriminately switching Quagsire into any attack; this mudfish is not invincible.