Rapidash

Run Away
Increases chances of successfully escaping a random battle.
Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Flame Body
30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs.
Type Tier
Fire NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
100
212 236 299 328
Def
70
158 176 239 262
SpA
80
176 196 259 284
SpD
80
176 196 259 284
Spe
105
221 246 309 339

Overview

Rapidash is a mixed bag of a Pokemon; in one respect, it has rather good type coverage, good attacking stats, and a few helpful support moves, but in another, it faces stiff competition from every other Fire-type in the tier. Flash Fire is a handy ability in which Rapidash can switch into Fire-type moves with an immunity, while its other ability, Run Away, is completely useless from a competitive standpoint. Stealth Rock is a major thorn in Rapidash's side, stripping it of 25% of its health upon switching in. Unfortunately, Rapidash doesn't gain STAB on anything barring Fire-type moves, which means Pokemon such as Charizard are usually preferable. This doesn't mean you should take Rapidash lightly, however, or it'll send you packing in fear.

Name Item Ability Nature

Physical Attacker

Life Orb / Choice Band Flash Fire Jolly
Moveset EVs
~ Flare Blitz
~ Wild Charge
~ Megahorn
~ Low Kick / Hypnosis
252 Atk / 4 Def / 252 Spe

Although Rapidash seems fairly average compared to most other Fire-types in the tier, it does carry some neat tricks up its sleeve. Rapidash has a surprisingly good physical movepool, and to top that off, all of its moves provide excellent coverage and have high Base Power. Life Orb-boosted Flare Blitz is used for STAB, and it's powerful enough to 2HKO Steelix and Tangrowth, while burning everything else in the tier to a crisp. Wild Charge provides coverage against Water-types, and it has enough power to 2HKO Slowking and offensive Omastar. Megahorn is used to hit Psychic-types such as Uxie, scoring a 2HKO against it. Low Kick will seriously maim Rhydon, and it deals a lot of damage to heavy Pokemon such as Aggron as well. In the final slot, Hypnosis can be used to support its teammates, or Double-Edge can be used for added coverage against Fire-types such as Entei. This set is highly suicidal, as most of Rapidash's moves cause recoil. Don't expect it to survive long, especially with the prevalence of entry hazards and priority moves such as Sucker Punch and Mach Punch.

Team Options & Additional Comments >>>

Other Options

Rapidash's movepool isn't terrible, and there are a few more viable options to consider. Bounce can be used to hit Fighting-types super effectively, but two turn attacks aren't that great because the opponent can just switch out. Overheat is a powerful special-based move which can be used to OHKO Steelix and Tangrowth, but it comes with the nasty Special Attack drop. Flame Charge is another physical Fire-type move in its arsenal; although it's rather weak compared to Flare Blitz, it does provide Rapidash with a Speed boost. Poison Jab is also a physical attack, but it provides pitiful type coverage. A Sunny Day set can be used with SolarBeam, Morning Sun, and Flare Blitz, but something like this is best suited to Charizard, who can abuse STAB Air Slash as well. Rapidash gains Baton Pass from Pokemon XD, and it has access to Agility and Subsitute to support its teammates. Baton Pass Rapidash isn't a horrible idea because there aren't a lot of Baton Passers in the RU tier. Charm can be used to force switches and lower an opponent's Attack, though Will-O-Wisp is more effective in most cases. Finally, Rapidash gets Flame Body as its Dream World ability; it's fairly useless compared to Flash Fire, though it has a 30% chance to burn the opponent if they hit Rapidash with a physical attack. In short, don't use it unless you feel stupid, or you think you'll get lucky with burns.

Checks and Counters

Rapidash is surprisingly difficult to counter, mainly because of its great coverage, high powered attacks, and immunity to Will-O-Wisp. Aggron, Kabutops, and Omastar can switch into Flare Blitz and threaten Rapidash with their STAB moves, though the latter two are weak to Wild Charge. Swift Swim Kabutops can take out Rapidash when it's raining, while Omastar can outspeed Rapidash after a Shell Smash boost. Sandslash and Rhydon can survive a Flare Blitz and destroy Rapidash with Earthquake, but neither of them can switch in and survive another attack, because Rapidash will move before them. Crustle is in the same boat; it can survive a single Flare Blitz and hit Rapidash with Stone Edge, but it's unable to switch in and live to tell the tale. Entei boasts a resistance to Flare Blitz, and its good defenses enable it to survive a hit, then proceed with Stone Edge for a KO. Quagsire and Omastar have good defenses and they can hit Rapidash super effectively with their STAB moves, but must be wary of Hidden Power Grass.

Almost anything that can outspeed Rapidash and hit it with Earthquake or Stone Edge can be called a check, making Aerodactyl an ideal choice. STAB-boosted Aqua Jet from the likes of Feraligatr will also put an end to Rapidash. Stealth Rock will wear Rapidash down over time, so force it to switch a lot and it won't take long to take down. Finally, Pokemon who can paralyze Rapidash will cripple it for the remainder of the match, so use Thunder Wave, Body Slam, and Stun Spore to your heart's content.