Grants immunity to damage from weather effects.
Magic Guard
Prevents indirect damage.
Wielder heals 1/3 of its maximum HP on switching out.
Type Tier
Psychic OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 361 424 -
149 166 229 251
167 186 249 273
257 286 349 383
185 206 269 295
86 96 159 174


Reuniclus pairs perfectly with Trick Room: it has good all-around defenses to set up Trick Room reliably, poor Speed that is perfectly designed to use Trick Room, and an impressive Special Attack stat that allows for sweeping under Trick Room seem like a match made in heaven. It even has good neutral coverage, with access to Focus Blast, which is rare among Trick Room users. However, its specialized traits do make it one-sided and predictable. It also faces competition with much bulkier Psychic-types such as Cresselia and Musharna that set up Trick Room with more consistency and permit self-damaging spread moves from teammates by virtue of their abilities. 4-moveslot syndrome also limits what Reuniclus can do in a match. However, its immunity to residual damage and high offensive presence set it apart from other Trick Roomers, and still stands out as one of its most effective users.

Name Item Ability Nature

Trick Room Attacker

Life Orb Magic Guard Quiet
Moveset IVs
~ Trick Room
~ Psychic / Psyshock
~ Focus Blast
~ Protect
0 Spe
172 HP / 28 Def / 252 SpA / 56 SpD

Reuniclus is a solid user of Trick Room, as it sets it up to allow both itself and its teammates to sweep. Psychic is Reuniclus's best attack and is very strong against many targets; Psychock is slightly weaker but targets Pokemon with weaker Defense, such as Amoonguss, Politoed and Terrakion in a sandstorm. Focus Blast nails Dark-types and Steel-types, and while it has shaky accuracy, the payoff is great. Trick Room teams may prefer Reuniclus's power as opposed to bulkier Trick Room setters such as Cresselia and Musharna while still sporting enough bulk to set it up, making it one of the few reliable Trick Room users that can actually sweep alongside the TR sweepers rather than being pure support. Its Magic Guard ability grants the Life Orb boost for free, allow it to function normally in damaging weather, and its immunity to residual damage aids its overall bulk.

Team Options & Additional Comments >>>

Other Options

Reuniclus has plenty of supportive options like Helping Hand, Skill Swap, Imprison, and Gravity, but is better left off to bulkier or faster Psychic-types that have more teammate-friendly abilities such as Levitate or Telepathy; Reuniclus is better off attacking anyway, though Skill Swapping Magic Guard is still cool. Hidden Power Fire is Reuniclus's strongest move against Scizor, Escavalier, and Metagross, but is useless against anything else, especially Tyranitar. Other offensive options include Energy Ball for Gastrodon, Signal Beam for Dark-types and Psychic-types, and Thunder mainly for a strong hit on Sableye (strangely, Reuniclus does not get Thunderbolt), but Focus Blast and to an extent Shadow Ball's coverage is superior. Magic Coat reflects Spore, Taunt, and Encore directed at Reuniclus, relieving the slot for Mental Herb, but leaves Reuniclus with mono-coverage and requires prediction, unlike Mental Herb. Colbur Berry allows Reuniclus to tank a Dark-type move and set up Trick Room or retaliate with Focus Blast. After You is nifty for non-dedicated Trick Room teams, as it allows Reuniclus to help a fast teammate move before an otherwise slower opponent (with Trick Room active), provided Reuniclus gets to act first. Imprison can allow Reuniclus to stop opposing Trick Room users from neutralizing its own Trick Room and turns the tables on the slower Musharna, but faster users of Imprison + Trick Room, such as Chandelure and Uxie, will still stop it.

Checks and Counters

Spore (Breloom, Amoonguss), Taunt (Thundurus-I, Terrakion, Heatran), and Encore (Whimsicott, Liepard) can stop a Reuniclus without the appropriate item from setting up, or force a switch in terms of Encore, neutering it and its teammates' offensive potential. Dark-types, such as Hydreigon, Bisharp, Darkrai, and Tyranitar, as well as Bug-types, such as Volcarona, Genesect and Escavalier, all threaten to damage Reuniclus beyond repair or KO outright, which is another alternative to preventing Trick Room. Sableye stands out as the biggest obstacle for Reuniclus. It is completely immune to its attacks, has Taunt to stop Trick Room, and can burn its physically-oriented teammates. Phazing moves such as Roar and Whirlwind from Pokemon such as Latias and Suicune can stop Reuniclus from setting up Trick Room due to the latter's lower priority, and bypass Mental Herb.

Bulky Psychic-types such as Cresselia, Musharna, Jirachi, and Latias are Reuniclus's next biggest problems, and not just because they resist its main attacks; Trick Room users that are faster than Reuniclus can reset Trick Room as or after it goes up, regaining the Speed advantage and setting Reuniclus back. While rare, Imprison + Trick Room users can stop Trick Room as long as they remain in battle, and since its main users, Musharna and Uxie, will be difficult for Reuniclus to get rid of. These bulky Psychic-types also know Light Screen, which helps in waiting out Trick Room. Offensive Psychic-types, on the other hand, such as Latios and Victini, can easily take a hit from Reuniclus without Shadow Ball and strike with ludicrously powerful moves like Draco Meteor or V-Create. Steel-types that take neutral damage from Fighting-type attacks, such as Scizor, Escavalier, Metagross, Bronzong, and Jirachi, can also stop Reuniclus, the former three hitting Reuniclus very hard and the latter two being bulky enough to wear out Trick Room; Jirachi's Follow Me can also get in Reuniclus's way. Even though Reuniclus's bulk is acceptable, it is vulnerable to powerful STAB attacks if they are boosted by Gems and/or weather, namely Life Orb Kingdra's rain boosted Hydro Pump and Kyurem-Black's Dragon Gem-boosted Dragon Claw/Outrage.