|
Astonish
|
30 |
100% |
15 |
Single non-user
|
30% chance to flinch the target. |
|
Charge
|
- |
- |
20 |
User
|
Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost user's Special Attack by 1 stage. |
|
Confuse Ray
|
- |
100% |
10 |
Single non-user
|
Confuses the target. |
|
Discharge
|
80 |
100% |
15 |
All others
|
30% chance to paralyze the opponent. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. Only works if target is asleep. |
|
Electro Ball
|
1 |
100% |
10 |
Single non-user
|
Inflicts more damage the faster the user is compared to the target. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Hex
|
50 |
100% |
10 |
Single non-user
|
Base Power doubles if target has a status ailment. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Light Screen
|
- |
- |
30 |
User party
|
Doubles your team's Special Defense for 5 turns. |
|
Ominous Wind
|
60 |
100% |
5 |
Single non-user
|
10% chance to boost all of the user's stats by 1 stage. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the target's stat changes. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Reflect
|
- |
- |
20 |
User party
|
Lowers damage from physical attacks to the user's team for 5 turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower target's Special Defense by 1 stage. |
|
Shock Wave
|
60 |
- |
20 |
Single non-user
|
Ignores evasion modifiers. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Telekinesis
|
- |
- |
15 |
Single non-user
|
Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves. |
|
Thief
|
40 |
100% |
10 |
Single non-user
|
Steals the target's held item. |
|
Thunder
|
120 |
70% |
10 |
Single non-user
|
30% chance to paralyze the target. |
|
Thunder Wave
|
- |
100% |
20 |
Single non-user
|
Paralyzes the target. |
|
Thunderbolt
|
95 |
100% |
15 |
Single non-user
|
10% chance to paralyze the target. |
|
ThunderShock
|
40 |
100% |
30 |
Single non-user
|
10% chance to paralyze the target. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Trick
|
- |
100% |
10 |
Single non-user
|
Switches items with the target. |
|
Uproar
|
90 |
100% |
10 |
Random enemy
|
Lasts 3 turns during which no Pokemon can be asleep. |
|
Volt Switch
|
70 |
100% |
20 |
Single non-user
|
Forces user to switch. |
|
Will-O-Wisp
|
- |
75% |
15 |
Single non-user
|
Burns the target. |