Rotom-H

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Electric / Fire UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
65
149 166 229 251
Def
107
225 250 313 344
SpA
105
221 246 309 339
SpD
107
225 250 313 344
Spe
86
187 208 271 298
Name Power Accuracy PP Target Description
Astonish 30 100% 15 Single non-user 30% chance to flinch the target.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Hex 50 100% 10 Single non-user Base Power doubles if target has a status ailment.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Ominous Wind 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Shock Wave 60 - 20 Single non-user Ignores evasion modifiers.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick - 100% 10 Single non-user Switches items with the target.
Uproar 90 100% 10 Random enemy Lasts 3 turns during which no Pokemon can be asleep.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Will-O-Wisp - 75% 15 Single non-user Burns the target.