Rotom-H

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Electric / Fire UU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
65
11 13 16 17
Def
107
15 17 20 22
SpA
105
15 17 20 22
SpD
107
15 17 20 22
Spe
86
13 15 18 19

Overview

When looking at Rotom-H, the first thing that comes to mind is it's a floating microwave oven wearing oven mitts. At second glance, you realize it's the only Levitating Fire-type, which means it's immune to Ground-type moves but its Stealth Rock weakness is not increased. Its unique typing also grants it seven resistances and only two weaknesses, along with an amazing STAB combination resisted by very few Pokemon in the Underused metagame. It also has nice defenses, which allow it to survive weak super effective moves such as from uninvested Blastoise and Milotic. However, Rotom-H does have its drawbacks, being weak to Stealth Rock and having to rely on Overheat for a STAB move, which only adds to the hazard damage it's going to have to take by forcing it to switch out. It also has four-moveslot syndrome, as it can't run Volt Switch and Thunderbolt together without losing important coverage on certain Pokemon.

With all of that taken into account, Rotom-H can actually perform really well with the right support. Its amazing STAB combination makes most bulky Water-types hesitant to switch in, it has good support moves in Will-O-Wisp, Thunder Wave, and Toxic, and it has a form of recovery in Pain Split, allowing it to take advantage of its normal switch-ins. Additionally, its ability to run three different sets with good results make it hard for the opponent to predict correctly, since it can punish the counters to one with Will-O-Wisp, Trick, or a super effective coverage move. It also has the added benefit of checking many prominent special attacking threats, such as Tornadus, Zapdos, Nidoking, and Yanmega. Overall, Rotom-H is a very good Pokemon, something that should be considered for any team needing its abilities.

Name Item Nature

Choice Specs

Choice Specs Timid / Modest
Moveset EVs
~ Overheat
~ Volt Switch / Thunderbolt
~ Hidden Power Grass
~ Trick
252 SpA / 4 SpD / 252 Spe

Choice Specs makes Rotom-H's Overheat hit weaker resists like Flygon extremely hard. Volt Switch gives it good momentum and also packs some firepower, while Thunderbolt hits much harder and allows it to beat bulky Water-types more reliably. Hidden Power Grass is the coverage move of choice, helping Rotom-H deal with Rhyperior, Swampert, and Quagsire OHKOing them on the switch. Trick allows it to cripple Snorlax, Umbreon, and Porygon2, three Pokemon that take little from its STAB moves.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Timid / Modest
Moveset EVs
~ Overheat
~ Volt Switch / Thunderbolt
~ Hidden Power Grass
~ Trick
252 SpA / 4 SpD / 252 Spe

Choice Scarf Rotom-H is a top tier revenge killer. Overheat packs less power without Choice Specs, but it still OHKOes many fast threats such as Mienshao, Weavile and Choice Scarf Heracross. Volt Switch takes advantage of this set's Speed to switch out unscathed to something that takes advantage of the other Pokemon and allows Rotom-H to maintain momentum. Thunderbolt does have more power, though, so it's a viable alternative. Hidden Power Grass hits Swampert and Rhyperior hard, but it should be noted that it's not always going to score the OHKO, so it can be taken advantage of for a free switch-in for something else. Trick rounds out the set, allowing Rotom-H to cripple Snorlax and Umbreon, among others, and force them to do little for the rest of the match.

Team Options & Additional Comments >>>
Name Item Nature

Non-Choice Attacker

Leftovers Timid
Moveset EVs
~ Overheat
~ Volt Switch / Thunderbolt
~ Will-O-Wisp / Hidden Power Grass
~ Pain Split
252 SpA / 4 SpD / 252 Spe

This Rotom-H variant works best on balanced teams. It sacrifices the power from Choice Specs and Speed from Choice Scarf for durability and the ability to cripple its usual switch-ins without having to predict correctly. Overheat is the main STAB move, still hitting decently hard. Volt Switch is the secondary move and hits bulky Water-types hard while gaining momentum. Thunderbolt is stronger, but since Water-types will usually switch into Overheat, its power will be severely diminished and could lead to Rotom-H's defeat. Of the few Pokemon that resist Rotom-H's STAB combination—Swampert, Rhyperior, and Flygon being the most worth mentioning— none like to eat a Will-O-Wisp to the face; Hidden Power Grass is a nice alternative to dealing with the first two, but again, if they switch into Overheat, even the 4x modifier will not be enough. Pain Split rounds out the set, offering Rotom-H a semi-reliable recovery move that can be used to take advantage of the high HP of the Pokemon that it draws out, notable ones being Swampert, Rhyperior, Snorlax and Umbreon.

Team Options & Additional Comments >>>

Other Options

Rotom-H has several different options it can run. For starters, a RestTalk set gives it better recovery and takes advantage of its good coverage between two moves, however sleep mechanics make it unviable. Rotom-H can run a Substitute+Pain Split set similarly to Chandelure, but being essentially forced to run Overheat makes Rotom-H have to switch out much more often. Discharge is an option over Volt Switch and Thunderbolt on all of its sets, but it's mostly a lesser choice due to the loss of momentum from the former and more power from the latter. Additionally, the things that switch in on it usually won't mind the paralysis anyway; that's why Thunder Wave is also generally worse than Will-O-Wisp. Toxic can be used instead of Will-O-Wisp, since none of Rotom-H's common switch-ins like being badly poisoned. However, since it has a much wider distribution, it's a weaker alternative. Rotom-H also has access to Shadow Ball and Signal Beam to beat Psychic-types, just like the other electric appliances. However, Overheat is initially more powerful against them, except for Slowbro and Slowking, both of which are weak to Electric-type moves anyway.

Finally, although gimmicky, Rotom-H can run a Trick+Flame Orb set, being able to cripple its usual switch-ins, such as Snorlax, Swampert, Rhyperior, and Flygon, due to the fact that the item doesn't activate on Fire-types and can therefore be used to feign a Choice item. A Tricked Flame Orb has the added benefit of not being curable by using Rest or having a cleric as a partner, unlike Will-O-Wisp; however, since it's one-time use and requires perfect prediction, it's usually not worth it.

Checks and Counters

Due to the different sets it can run and how it can punish its switch-ins with ease, it's hard to counter Rotom-H. That said, Rhyperior, Swampert, Flygon, and Quagsire resist Overheat and are immune to Electric-type moves, so they can switch in on its STABs with ease. However, none of them like being crippled with a burn from Will-O-Wisp, and Rotom-H can also deal with them with a Hidden Power of choice. Hidden Power Grass beats all of them bar Flygon, which dislikes Hidden Power Ice and also can't switch in with ease on a Choice Specs Overheat. Snorlax takes little damage from Overheat thanks to its immense special bulk and Thick Fat, while Volt Switch actually does the same amount of damage. It can also threaten to Pursuit it on the switch out. However, non-Choice Band versions hate being tricked a Choice item, and Will-O-Wisp will force it to Rest or completely cripple those that do have a Choice Band.

With that in mind, it's not really hard to deal with Rotom-H due to Overheat's massive drawback. With the right prediction, those that resist or are immune to the move, such as Chandelure, can actually use Rotom-H as setup fodder. Additionally, since it can be forced out with ease, the best way to deal with it is to ensure Stealth Rock is laid on the field.