Salamence

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Moxie
Boosts Attack by one stage if the wielder knocks out another Pokemon.
Type Tier
Dragon / Flying OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
95
- 331 394 -
Atk
135
275 306 369 405
Def
80
176 196 259 284
SpA
110
230 256 319 350
SpD
80
176 196 259 284
Spe
100
212 236 299 328

Overview

Enter Salamence. This is a Pokemon that was deemed too powerful for DPP OU, which is a testament to just how good it is. That doesn't explain everything about Salamence's power, though. In Black and White, the Dream World gods decided for whatever reason that this already powerful Pokemon needed even more muscle, so they gave it Moxie. Thanks to this ability, Salamence will progressively become more difficult to wall. So, are you thinking you can just send out a physical wall and expect all your Salamence problems to go away? Well, that's not how it works. Salamence has great mixed attacking stats, so you should probably think twice before switching that physical wall in. Okay, so, what does Salamence struggle with then? Answering that question is simple. It faces a lot of competition from Dragonite, who is much bulkier thanks to its stats and access to Multiscale. Additionally, the once unrivaled MixMence now has to compete with the newcomer Hydreigon, who boasts a higher Special Attack stat and access to Superpower. Salamence is also easily revenge killed by Mamoswine and Choice Scarf users such as Keldeo. Rest assured, however; Salamence is guaranteed to be a formidable opponent on the battlefield.

Name Item Ability Nature

Choice Scarf

Choice Scarf Moxie Naive / Jolly
Moveset EVs
~ Outrage
~ Dragon Claw
~ Earthquake
~ Fire Blast / Aqua Tail
252 Atk / 4 SpA / 252 Spe

Some may believe that they are wasting Salamence's massive offensive potential by giving it a Choice Scarf. In fact, it's quite the contrary. By utilizing Choice Scarf in tandem with Moxie, Salamence becomes both a great revenge killer and a deadly late-game sweeper. Outrage already hits hard, but add on some Moxie boosts and you've got a real powerhouse. However, going for Outrage early-game is about as smart as intentionally sticking your hand in boiling water. To get around that problem, this set also uses Dragon Claw for those times when Salamence shouldn't be locking itself into Outrage. Earthquake provides Salamence with coverage against Heatran and Jirachi; additionally, Earthquake hits Tyranitar hard without resorting to Outrage. In the last slot, Fire Blast is used to prevent Skarmory, Forretress, and Ferrothorn from having a field day. However, should you be running Salamence on a Rain team, it is better to run Aqua Tail instead in order to hit Pokemon such as Gliscor, Hippowdon, and Volcarona.

Team Options & Additional Comments >>>
Name Item Nature

Dragon Dance

Lum Berry / Life Orb Naive
Moveset EVs
~ Dragon Dance
~ Outrage / Dragon Claw
~ Earthquake
~ Fire Blast / Hydro Pump
252 Atk / 4 SpA / 252 Spe

Feast your eyes on one of the best Dragon Dance users in BW2 OU. With Dragon Dance, Moxie, and Outrage now legal on the same set, this already powerful set is now so powerful it's ridiculous. Outrage at +1 already hits everything that isn't a Steel-type hard, so how about a +2 Outrage, or even a +3 Outrage? Despite the sheer power behind Outrage, Dragon Claw is always a viable alternative in order to avoid being locked into your STAB move against a Steel-type. For covering said Steel-types, Earthquake is used for hitting Heatran and Jirachi, while Fire Blast is used in order to hit Skarmory, Forretress, and Ferrothorn. However, if Salamence is being used on a Rain team, Hydro Pump is an option to OHKO Gliscor after Stealth Rock; additionally, Hydro Pump still hits Skarmory and Forretress on their weak Special Defense.

Team Options & Additional Comments >>>
Name Item Nature

MixMence

Life Orb Naive
Moveset EVs
~ Draco Meteor
~ Outrage
~ Fire Blast
~ Earthquake
64 Atk / 192 SpA / 252 Spe

Choice Scarf and Dragon Dance variants of Salamence both have something in common, despite being completely different sets—they both hate facing Pokemon such as Hippowdon and Slowbro. So, the legendary MixMence returns, ready to take such physical walls and eat them for breakfast. By using Draco Meteor, physical walls that did so well against other variants of Salamence can no longer switch in on it. While Skarmory, Forretress, and Ferrothorn may think they are safe switching into Draco Meteors, they are definitely not going to switch in to Fire Blast thanks to their weaknesses to it. To finish it off, Earthquake is used to hit Heatran and Jirachi.

Team Options & Additional Comments >>>

Other Options

Before considering any other Salamence set, you really need to ask yourself why you want to use it. The first thing that comes to mind is a Choice Specs set, but you really have no reason to use Choice Specs Salamence over Hydreigon or Latios, both of whom sport higher Special Attack. You could also pull off a Mixed Dragon Dance set similar to what it used in DPP Ubers, although the loss of Attack for Outrage is very noticeable; additionally, being walled by Heatran or Skarmory depending on your move choice is not very appealing. Thanks to Intimidate, Salamence seems like it could pull off a Bulky Dragon Dance set. This set is okay, but there's a Pokemon called Dragonite who has an ability called Multiscale that makes it more bulky and overall a better option. You could also run a Substitute set, which can abuse Moxie effectively and ease prediction against Steel-types. However, be aware that using Substitute in conjunction with Life Orb is counterproductive. Salamence can also run a bulky support set, but why would you use that over Dragonite?

Checks and Counters

If you're actually looking for a foolproof counter to Salamence, forget about it. There are none. However, some Pokemon can come close. Porygon2 is the closest you can get to a true counter thanks to its massive bulk with Eviolite, but with Stealth Rock and some prior damage (a common reality considering Porygon2 has no Leftovers), it will be 2HKOed by a combination of Draco Meteor and Outrage if Porygon2 Traces Moxie. However, if it Traces Intimidate, Porygon2 will always beat it. Hippowdon, Slowbro, Donphan, and Cloyster can all switch in on physical variants of Salamence, but they will lose to MixMence. Quagsire and Cresselia can take on physical variants of Salamence, but both have trouble against MixMence; in Quagsire's case, Salamence can actually take advantage of it as Unaware ignores the Special Attack drops from Draco Meteor. In Cresselia's case, Salamence will do a lot of damage with a combination of Draco Meteor and Outrage. Skarmory and Bronzong can both switch in easily if they are on Rain teams, though it should be noted that Salamence may be found on weather teams itself. Additionally, physical variants of Salamence do not like facing Landorus-T thanks to Intimidate.

While countering Salamence is pretty much impossible, checking it is actually very easy. Choice Scarf users with greater than 100 base Speed, such as Terrakion, Latios, Keldeo, and Garchomp, all threaten Salamence immensely, and Choice Scarf users in this speed tier are very common. Mamoswine can also revenge kill it thanks to priority Ice Shard, no matter how many Speed boosts Salamence gets. Scizor can switch in and 2HKO Salamence with Bullet Punch while it's locked into Outrage. Similarly, Choice Band Dragonite 2HKOes with ExtremeSpeed, although Salamence needs to be heavily weakened if you're going to attempt to revenge kill it with Choice Band Dragonite. It should be noted that all of these revenge killers will have a hard time switching in, as they are all hit hard or OHKOed by the appropriate move.