Sandile

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Moxie
Boosts Attack by one stage if the wielder knocks out another Pokemon.
Anger Point
Raises Attack to +6 if struck by a critical hit.
Type Tier
Ground / Dark LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
72
162 180 243 267
Def
35
95 106 169 185
SpA
35
95 106 169 185
SpD
35
95 106 169 185
Spe
65
149 166 229 251
  • Little Cup

Overview

Sandile's high Speed and Attack make it a threat to contend with in Little Cup. With Moxie boosting Sandile's Attack each time it scores a KO, it can quickly become an unstoppable threat. Sandile's movepool is just wide enough to succeed in the fast-paced Little Cup metagame. It can pose a threat to even bulky walls such as Munchlax, Frillish, and Bronzor, use Pursuit to trap Misdreavus and Abra, or even throw in Hone Claws to make it a decent set-up sweeper. Unfortunately, Sandile's awful defensive stats in conjunction with weaknesses to common Fighting- and Water-type moves makes it easy to take it down. Still, Sandile makes a fine addition to any team, and should not be underestimated.

Name Item Ability Nature

Choice Scarf

Choice Scarf Moxie Adamant
Moveset EVs
~ Earthquake
~ Crunch
~ Fire Fang
~ Stone Edge / Pursuit
180 Atk / 76 Def / 236 Spe

With a Choice Scarf, Sandile easily outspeeds all unboosted Pokemon in Little Cup. Earthquake and Crunch are its two STAB attacks, hitting a wide range of foes very hard. Fire Fang complements Sandile's other moves very well, OHKOing Ferroseed while also smacking Bronzor hard, while Stone Edge provides coverage on Flying-types. Alternatively, Pursuit can see usage for its ability to trap Misdreavus or the occasional Gastly, but Sandile must beware of Will-O-Wisp.

Team Options & Additional Comments >>>
Name Item Ability Nature

Hone Claws

Life Orb Moxie Jolly / Adamant
Moveset EVs
~ Hone Claws
~ Earthquake
~ Fire Fang / Stone Edge
~ Crunch / Pursuit
180 Atk / 76 Def / 236 Spe

With access to Hone Claws, a wonderful ability in Moxie, and powerful STAB attacks, Sandile can function very well as a setup sweeper. Earthquake and Crunch are Sandile's dual STAB attacks, giving Sandile great neutral coverage and hitting anything that doesn't resist them very hard after a boost. However, Pursuit can be used over Crunch to revenge kill fleeing Pokemon, Psychic-types in particular. There are two options for the final moveslot. Stone Edge pairs very well with Sandile's other moves, giving it the excellent EdgeQuake coverage as well as decimating any Flying-types who may switch in for free on Earthquake. Stone Edge also has its imperfect accuracy boosted by Hone Claws, making it much more reliable. On the other hand, Fire Fang roasts Steel-type walls such as Ferroseed and Bronzor to a crisp, which is very useful when considering the ubiquity of these threats.

Team Options & Additional Comments >>>

Other Options

Payback can hit faster threats very hard, but Sandile is pretty fast and will rarely be taking hits, making this a very poor choice. Sandile also has access to Toxic, but it is better off attacking. Intimidate can also be used over Moxie to force switches and allow Sandile to take physical attacks occasionally, but Sandile will badly miss the ability to boost its Attack each time it lands a KO, especially on the Choice Scarf set.

Checks and Counters

Sandile's awful defensive stats and weaknesses to common Fighting- and Water-type attacks make it extremely easy to counter. Priority attacks in particular are the bane of its existence, meaning Pokemon such as Timburr and Croagunk can take down Sandile without breaking a sweat. Unaware Wooper makes a fine check too, as it ignores any Attack boosts which Sandile might have acquired and OHKOes with STAB Waterfall. Snover can switch into Earthquake and dispose of Sandile with Blizzard or Giga Drain. However, it must watch out for Fire Fang, which will OHKO.