Sawk

Sturdy
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Inner Focus
Prevents flinching.
Mold Breaker
Abilities that hinder attacks are nullified.
Type Tier
Fighting NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 150 182 -
Atk
125
130 145 177 194
Def
75
85 95 127 139
SpA
30
45 50 82 90
SpD
75
85 95 127 139
Spe
85
94 105 137 150

Overview

Like Throh, Sawk faces massive competition from the myriad of other Fighting-types in VGC 2011. Mienshao is faster, and has a larger movepool including Fake Out. Terrakion boasts better stats and a Rock-type STAB. Really, Sawk’s only saving grace is his access to Sturdy and Inner Focus, both of great abilities, but not nearly enough to push him to the same level as the other two. However, unlike Mienshao, Sawk has access to one of the best STAB moves in the game, Close Combat, and arguably does better in teams running both Tailwind and Trick Room than the other two. All in all, Sawk can still be very dangerous when played right.

Name Item Ability Nature

Physical Attacker

Fighting Gem / Lum Berry / Focus Sash Sturdy / Inner Focus Adamant / Jolly
Moveset EVs
~ Close Combat
~ Rock Slide / Stone Edge
~ Payback / Earthquake / Taunt
~ Protect / Quick Guard
20 HP / 252 Atk / 236 Spe

Sawk is a pretty straightforward but formidable physical attacker. Close Combat and Rock Slide both give good coverage. Stone Edge is usable over Rock Slide, having more Base Power and hitting through Wide Guard. Thanks to Sawk’s middling Speed, he works great in teams running both Tailwind and Trick Room. When Tailwind is up, he will almost always outspeed the opposing team, but if they set up Tailwind too, set up Trick Room and Sawk will probably have the Speed advantage even when the opposing team's Tailwind runs out. Combined with Sturdy's guarantee of surviving one hit, Sawk can be very menacing. While Sawk is not the fastest user, Taunt is generally a helpful move. Quick Guard and Protect both have their uses, and either one is a good choice depending on your team. Payback hits Psychic- and Ghost-types harder than any other move Sawk has. Although somewhat redundant due to his Fighting-type STAB, Earthquake is a strong spread attack good for damaging both of your opponent's Pokemon.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Sturdy / Inner Focus Adamant
Moveset EVs
~ Close Combat
~ Rock Slide / Stone Edge
~ Earthquake / Stone Edge
~ Payback / Reversal
4 HP / 252 Atk / 252 Spe

Sawk can make good Choice Scarf user due to his two abilities. With Sturdy, if you mess up once, Sawk is still in the game. Inner Focus ensures that Fake Out does not prevent Sawk attacking on the first turn, potentially leading to a surprise KO. As with the first set, Close Combat and Rock Slide will be your main attacking moves. Payback is Sawk's best option against bulky Psychic- and Ghost-types, especially those which resist Rock Slide such as Golurk. Reversal is also an option; after Sawk is brought down to between 1 and 13 HP, you can switch out and when you come back in, you have the option to use a Fighting-type move which will outdamage Payback against Psychic-types.

Team Options & Additional Comments >>>

Other Options

Sawk doesn’t have much else to do besides attacking. Sawk is practically built to use Counter then sweep with Reversal, given that he has a built-in Focus Sash. Sawk also learns both Sunny Day and Rain Dance and with Inner Focus can set up without worrying about Fake Out; if you need a Fighting-type on your team he makes a decent choice. Sawk also gets Fling, allowing him to Fling a King's Rock at a Ghost-type setting up Trick Room; thanks to Inner Focus, Sawk won't be stopped by Fake Out. Bulk Up is Sawk's best stat-boosting move, but in this regard he is largely outclassed by Scrafty.

Checks and Counters

Bulky Psychic-types and Golurk are the best counters, as the best Sawk can do is Payback or Earthquake. Ghost-types deal with Sawk well if he is locked into Close Combat, and if he is locked into any other move he can be dealt with accordingly. Haxorus can get past Sturdy with Mold Breaker but must be wary of faster Sawk—those with a Jolly nature or a Choice Scarf. Anything faster such as Tornadus or Archeops can kill Inner Focus sets. Once Sturdy is used, Conkeldurr or anything with priority can revenge kill him.