Sawsbuck

Chlorophyll
Speed doubles in sun.
Sap Sipper
Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.
Serene Grace
This Pokemon's secondary effect chances are doubled.
Type Tier
Normal / Grass NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
80
- 301 364 -
Atk
100
212 236 299 328
Def
70
158 176 239 262
SpA
60
140 156 219 240
SpD
70
158 176 239 262
Spe
95
203 226 289 317

Overview

At first glance, Sawsbuck looks underwhelming when compared to the rest of the new threats Black and White have brought; however, Sawsbuck has a few tricks in its fur that some people might not see. First of all, it has a great stat distribution for a physical sweeper, with base 100 Attack and base 95 Speed. In addition, it is blessed with two great abilities, Sap Sipper and Chlorophyll, which can turn it into a complete monster with the proper team support. When you take a look at Sawsbuck, it may seem outclassed by Leafeon, who has the same Speed stat, but also base 110 Attack and much higher Defense. However, Sawsbuck has STAB Return as well as a way to heal itself through its STAB Horn Leech, and access to Nature Power and Jump Kick. Aside from its sweeping capabilities, Sawsbuck has Baton Pass, which allows it to pass boosts from Sap Sipper, Agility, Swords Dance, or Work Up to a partner.

Name Item Ability Nature

Chlorophyll Sweeper

Life Orb Chlorophyll Adamant
Moveset EVs
~ Swords Dance
~ Horn Leech
~ Return
~ Nature Power / Jump Kick
112 HP / 248 Atk / 148 Spe

With Chlorophyll boosting its already high Speed to monumental levels, Sawsbuck can become a potent physical sweeper on an offensive sun team. Under the sun, 148 Speed EVs allow Sawsbuck to get the jump on +1 base 108 Speed Pokemon, such as Choice Scarf Terrakion, as well as +2 Naive Cloyster, allowing it to effectively sweep whole teams. Outside of sun, Sawsbuck will still be able to outspeed max Speed Timid Politoed, allowing it to continue its sweep even against some rain teams. After a Swords Dance, Sawsbuck's average Attack stat raises to a great 654, allowing it to take many bulky walls down. Return is the main attacking option, with its high 102 Base Power and good coverage. After a Swords Dance, Return will always OHKO Latios, and will almost always KO max HP Celebi even without Stealth Rock or Spikes. Horn Leech is Sawsbuck's secondary STAB option, allowing Sawsbuck to OHKO frailer opponents or anything it hits super effectively and simultaneously restore health.

There are two options for the last slot. In Wi-Fi and simulator battles, Nature Power will always act as Earthquake, allowing Sawsbuck to hit Steel-type Pokemon for super effective damage. Jump Kick is another option to hit Steel-type Pokemon, but its accuracy is a little lower and it has the nasty side effect of damaging Sawsbuck when it misses. Nature Power is usually the better option due to its ability to hit Chandelure, Jirachi, and Metagross; however, Jump Kick can be used to hit Steel-types that hold Air Balloon, as well as hit Skarmory harder and OHKO Ferrothorn after a Swords Dance boost.

Team Options & Additional Comments >>>
Name Item Ability Nature

Baton Pass

Leftovers Sap Sipper Impish
Moveset EVs
~ Baton Pass
~ Agility
~ Swords Dance / Work Up
~ Horn Leech
252 HP / 140 Def / 116 Spe

While the limelight is always nice, this set takes a different approach to Sawsbuck, concentrating on its ability to support its team with its immense stat-raising movepool in conjunction with Baton Pass. The first option is Agility. Almost every Pokemon will benefit from having its Speed doubled, as will Sawsbuck itself. The next slot depends solely on what Sawsbuck will pass to. Swords Dance doubles the Attack of any Pokemon that receives the pass. Obviously, the Pokemon who benefit most from this boost are physical sweepers. The next option is Work Up, which raises both Attack and Special Attack by one stage. This is optimally passed to a mixed sweeper.

One might question using Sawsbuck over other Baton Pass users, such as Gliscor, who can pass the same boosts. The main attraction to using Sawsbuck is its ability, Sap Sipper. When switching into a Grass-type attack, Sawsbuck's Attack is raised. The beauty of it is that the Attack boost from Sap Sipper can be Baton Passed, benefiting any physical sweeper. Lastly, Horn Leech is used as Sawsbuck's sole STAB move.

Team Options & Additional Comments >>>

Other Options

Wild Charge can be used for Skarmory, but it doesn't really do anything else for it as Horn Leech hits bulky Water-types harder while simultaneously recovering health. Double-Edge can be used over Return, but Return still nabs all the KOs needed without the nasty recoil Double-Edge gives. Substitute can be used somewhere on the Baton Pass set but it's hard to find a slot for it. Sawsbuck also gets Aromatherapy and Thunder Wave, but there are many Grass-types that can run a support set more effectively than Sawsbuck.

Checks and Counters

On the Swords Dance sets, Gengar and Chandelure resist all of Sawsbuck's attacks and can hit back with Focus Blast and Fire Blast, respectively. Skarmory can easily take a +2 Jump Kick and OHKO with Brave Bird or Whirlwind away Sawsbuck's boosts. Bulky Ghost-types such as Dusclops and Cofagrigus can easily take a Horn Leech then burn Sawsbuck with Will-O-Wisp. Whirlwind, Roar, and Taunt all ruin the Baton Pass set. Perish Song is the worst because it can't be avoided without switching and losing any boosts, and can be Baton Passed.