Sawsbuck

Chlorophyll
Speed doubles in sun.
Sap Sipper
Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.
Serene Grace
This Pokemon's secondary effect chances are doubled.
Type Tier
Normal / Grass NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
80
- 301 364 -
Atk
100
212 236 299 328
Def
70
158 176 239 262
SpA
60
140 156 219 240
SpD
70
158 176 239 262
Spe
95
203 226 289 317

Overview

Sawsbuck stands out in RU as one of the best choices for an offensive Grass-type, thanks to its great Attack and Speed stats, interesting STAB combo, and wide choice of support moves. In terms of abilities, Sap Sipper is somewhat situational, but Sawsbuck can nab a boost with the right support. Chlorophyll requires even more in the way of team support, but can potentially make Sawsbuck a monster. Offensive options aside, Sawsbuck has support capabilities as well, the most prominent being Baton Pass.

However, Sawbuck's Achilles' Heel is often its poor defensive stats, which can be preyed upon by many of the faster attacking threats in RU, seeing as its Speed isn't too amazing if Chlorophyll is inactive. There are also a few defensive Pokemon who can take a boosted hit from Sawsbuck and 2HKO back. However, despite its flaws, Sawsbuck should always be considered when building a team as both a teammate and a threat; if you can compensate for its few shortcomings, it can easily rip teams apart.

Name Item Ability Nature

Swords Dance

Life Orb Sap Sipper Jolly / Adamant
Moveset EVs
~ Swords Dance
~ Horn Leech
~ Double-Edge / Return
~ Nature Power / Jump Kick
4 HP / 252 Atk / 252 Spe

Given a single turn of setup, Swords Dance Sawsbuck reaches a massive 598 Attack even with a Jolly nature, allowing it to plow through unprepared teams thanks to the combination of decent speed and wonderful coverage in 3 moves. Swords Dance is the main move on this set, allowing Sawsbuck to boost its Attack to sky-high levels; these boosts can even be stacked with ones from Sap Sipper. Sawsbuck's signature move, Horn Leech, is an excellent one, giving it both decent coverage and a fairly reliable form of recovery to shake off any passive damage from Life Orb or entry hazards. Double-Edge is the preferred option for Sawsbuck's second STAB move, hitting a wide portion of RU for neutral damage, while any recoil can be healed by Horn Leech. Return is another possible option, as it provides much more reliability thanks to the lack of recoil. However, Double-Edge's higher power is its greatest draw.

Nature Power is the preferred move in the final moveslot, turning into Earthquake during Wi-Fi and simulator battles. This gives Sawbuck perfect neutral coverage on all RU Pokemon bar Shedinja and Haunter. Jump Kick is an interesting option to hit other Normal-types while still hitting Steel-type super effectively, but if it misses, Sawsbuck stands to lose a large portion of its health.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Band

Choice Band Sap Sipper Jolly / Adamant
Moveset EVs
~ Horn Leech
~ Megahorn
~ Double-Edge / Return
~ Nature Power / Jump Kick
4 HP / 252 Atk / 252 Spe

When equipped with a Choice Band, Sawsbuck is able to hit very hard straight off the bat, and it achieves greater coverage. Horn Leech is Sawsbuck's best Grass-type option, as it provides both nice power and recovery, allowing Sawsbuck to heal off any damage from entry hazards. Megahorn gives Sawsbuck a powerful hit on other Grass-types, as well as Psychic-types such as Uxie. Double-Edge is the preferred option in the third moveslot, as it provides immense power and has its recoil mitigated by Horn Leech. Return is still an option, though, as it provides decent damage output that deosn't hurt Sawsbuck with recoil. In the final moveslot, Nature Power allows Sawsbuck to hit Steel-types super effectively, while also hitting faster Fire-types such as Entei for super effective damage on the switch-in. Jump Kick is also an option, retaining coverage on Steel-types while also hitting Normal-types. However, Sawsbuck will be in dire straits if Jump Kick misses.

Team Options & Additional Comments >>>
Name Item Nature

Baton Pass

Leftovers Jolly
Moveset EVs
~ Baton Pass
~ Agility / Swords Dance
~ Return
~ Horn Leech
252 HP / 4 Atk / 252 Spe

While Sawsbuck is more often than not seen in an offensive role, it can easily support team members with access to Baton Pass, as well as excellent boosting moves. If Sawsbuck is successful in passing a boost to the right Pokemon, it can easily turn an average teammate into a veritable offensive monster. Baton Pass allows Sawsbuck to both get out of tight situations and pass any boosts it may have accumulated. Agility is the preferred boosting move, supporting Pokemon like such as Bouffalant and Gallade, who are very powerful but often lack the Speed to abuse their great offensive stats effectively. Swords Dance is another option, allowing Sawsbuck to pose a decent offensive threat of its own while passing. Swords Dance should be passed to faster Pokemon who can abuse it effectively, such as Sceptile and Swellow.

The final two moveslots are dedicated to Sawsbuck's STAB moves, so it will not be completely shut down by Taunt. STAB Return is the one thing that sets Sawsbuck apart from Leafeon, who is both bulkier and more powerful. Return boasts consistently high damage output, hitting the majority of the tier for neutral damage. Horn Leech is Sawsbuck's other STAB move, providing both solid power and a possible form of recovery, allowing Sawsbuck to come onto the field and pass boosts again and again.

Team Options & Additional Comments >>>

Other Options

Sadly, there is little else of note Sawsbuck can do. A Work Up set is an option, but Sawsbuck doesn't have the Special Attack to abuse it effectively. Wild Charge is an option, but gains no useful coverage, as Sawsbuck's STAB attacks already cover Water- and Flying-types. GrassWhistle can be used to put the opponent to sleep, but it has a shaky 55% accuracy; Lilligant is the better user of a sleep-inducing move thanks to Sleep Powder's 75% accuracy.

Checks and Counters

Most Pokemon with a base Speed greater than 95 can prey on Sawsbuck's poor defenses and take it out with ease. Charizard and Sceptile are examples of such Pokemon, KOing Sawsbuck with Fire Blast and Focus Blast respectively. In addition, even physical walls can take out Sawsbuck in two or three hits. Defensive Pokemon are also your best bet against Sawsbuck running Chlorophyll.