Scizor is indisputably one of the top threats in today's metagame. Not only does its Bug / Steel typing give it a host of useful resistances to complement its respectable bulk, Scizor also has a great ability—Technician—to utilize in tandem with its base 130 Attack, making it a real offensive terror. While neither of Scizor's STABs are particularly potent offensively, U-turn and Bullet Punch more than make up for their lack of coverage with their utility. STAB Technician Bullet Punch, when boosted by a Choice Band or Swords Dance, is a terrifically powerful priority move that grants Scizor revenge killing and sweeping potential sure to be valued by any team. Scizor also possesses excellent scouting capability thanks to STAB U-turn, which does huge damage to opposing Pokemon while giving a teammate a free switch-in. Scizor is the only Bug-type without a Stealth Rock weakness in OU to get U-turn, making it arguably the greatest user of the move in the game.
Whether Scizor is sweeping with Swords Dance, scouting with Choice Band U-turn, or picking off opponents with Technician Bullet Punch, it will surely be a great asset to any team, especially ones that struggle against threats such as Latios, Reuniclus, and Tyranitar. As it accomplishes many jobs and provides fantastic offensive and defensive support, Scizor will be a good fit for virtually any team.
The menace from DPP returns, retaining its status as a top-tier Pokemon. U-turn allows Scizor to deal out huge damage to incoming Pokemon and maintain momentum, scouting the switch-in and grabbing a favorable match-up. Choice Band-boosted Bullet Punch is incredibly powerful and allows Scizor to revenge kill dangerous threats such as Salamence locked into Outrage, Choice Scarf Hydreigon, and Double Booster Terrakion.
The other two moves on this set—Superpower and Pursuit—give Scizor some added utility. Superpower does huge damage to Scizor's main counters, OHKOing Heatran, Magnezone, and Ferrothorn expecting a Bullet Punch. Specially defensive Skarmory also takes significant damage and can be OHKOed if it Roosts. Pursuit allows Scizor to KO or do huge damage to fleeing Psychic-types, such as Reuniclus, Starmie, and Slowbro; it also checkmates Choice Specs Latios locked into Draco Meteor. Quick Attack can be a good option over Pursuit as, depending on the circumstances, it can give Scizor the opportunity to beat threats that resist Bullet Punch, such as Infernape and weakened Gyarados. It also comes with the added benefit of OHKOing 4 HP / 0 Def Volcarona after Stealth Rock damage.Team Options & Additional Comments >>>
One of Scizor's flagship sets of early BW, bulky Swords Dance Scizor is able to set up on many common threats in the metagame, including Ferrothorn, Reuniclus, and Choice Specs Latios locked into Draco Meteor. Even with minimal Attack investment, Scizor's great base Attack stat allows it to deal huge damage with Bullet Punch and Bug Bite. Swords Dance will boost Scizor's Attack to truly threatening levels, while the bulk this set enjoys will ensure easy setup.
Bullet Punch is one of the main reasons to use Scizor, and its priority and tremendous power make it the main sweeping move for this set as well. Bug Bite gives Scizor another STAB option to add to its arsenal and packs greater sheer power, letting Scizor handily deal with slower, bulky Pokemon such as Reuniclus. Alternatively, Superpower does serious damage to many Pokemon that otherwise wall this set, notably Steel-type foes such as Skarmory and Heatran; catching these threats on the switch-in can dramatically swing the game in one's favor. Finally, Roost rounds out this set, giving Scizor a means of reliable recovery to heal off damage from various resisted attacks.Team Options & Additional Comments >>>
This variant is an all-out sweeper. With maximum investment in Attack, a Swords Dance boost, Life Orb, and Technician, Bullet Punch can easily OHKO virtually all offensive threats in OU. Hippowdon is easily 2HKOed by Bug Bite, and Gliscor is 2HKOed by Bullet Punch, indicating this Scizor's ability to triumph over some of the bulkiest walls in the tier.
Swords Dance—self-explanatory on this set—boosts Scizor's Attack to sky-high levels. Bullet Punch is Scizor's main move, bypassing its mediocre Speed to deal huge damage to anything that doesn't resist it. Superpower deals with the Steel-types that plague Scizor, allowing it to lure in and destroy powerful foes such as Heatran and Magnezone. After a boost, it also annihilates Skarmory, making switching into Scizor close to impossible. Finally, Bug Bite does huge damage to slower walls such as Hippowdon and Slowbro, 2HKOing and OHKOing, respectively, after a Swords Dance.Team Options & Additional Comments >>>
With a Choice Scarf equipped, Scizor becomes a speedy revenge killer that can check an array of common offensive Pokemon. However, the lack of both raw power and defensive investment means that Choice Scarf Scizor must be played with more care, picking off opposing Pokemon here and there to give the user the upper hand.
Choice Scarf and U-turn jointly allow Scizor to outspeed and OHKO Psychic-types such as Celebi, Alakazam, and offensive Starmie. Scizor will also score an OHKO on Latios after Stealth Rock and will remove a severe chunk of Latias's HP. U-turn will also still play its normal role of keeping momentum, taking advantage of switches. Iron Head provides a second STAB move and will typically OHKO Terrakion after Stealth Rock damage. With Scizor's increased Speed, Iron Head's 30% flinch chance also becomes more useful. Furthermore, Iron Head can act as a late-game cleaning move when the opponent's team is weakened, as Scizor can often outspeed and then finish off threats. The flinch chance and increased power are the main reasons to use Iron Head over Bullet Punch, but the latter is an option if you are desperate for some form of priority move.
Superpower is mostly for Tyranitar, Lucario, and Magnezone; it also allows Scizor to deal with weakened non-Choice Scarf Heatran. Aerial Ace enables Scizor to revenge kill Virizion and Breloom as well as OHKO Infernape and Volcarona after Stealth Rock. It is worth noting that Scizor can outspeed neutral +1 Volcarona that run fewer than 60 Speed EVs, making it an especially decent check to slower but bulkier Volcarona (assuming Stealth Rock is in play). Pursuit is a solid alternative to remove weakened Psychic- and Ghost-types, but it tends to detract from Scizor's ability to straight up OHKO quick and frail Pokemon.Team Options & Additional Comments >>>
Scizor is able to trap several dangerous Pokemon such as Latios, Alakazam, and Gengar. This set capitalizes on that and is able to trap those threats more effectively than the Choice Band set. Using Life Orb instead of Choice Band means that Scizor won't be locked into Pursuit when using it; this prevents dangerous sweepers such as Dragonite and Terrakion from setting up on Scizor. It also lets Scizor use Roost, which enhances Scizor's longevity alongside the bulkier EV spread and also gives it an easier time switching in on the aforementioned threats.
Pursuit is the key move on this set, being able to KO fleeing Pokemon. Bullet Punch is able to take down weakened Pokemon and allows Scizor to checkmate Alakazam and Gengar with proper prediction even when it is weakened. U-turn is Scizor's most powerful move and is useful for keeping the momentum on your side. Roost keeps Scizor high on health, preventing it from being worn down by repeated attacks or entry hazard damage.Team Options & Additional Comments >>>
Deviating from its usual offensive role, Scizor becomes a team player with this supportive set. Thanks to Scizor's access to a plethora of support options and its great defensive typing, which resists the troublesome phazing move Dragon Tail, along with reliable recovery, Scizor can function as a superb ally for Baton Pass teams. Baton Pass is what makes this set possible, allowing Scizor to pass boosts and Substitutes to its teammates and escape from troublesome Pokemon such as Heatran. Substitute is mandatory with Baton Pass chains, allowing the Pokemon behind the Substitute to set up without worry of a critical hit from the opposition. Iron Defense is Scizor's key boosting move, as at +6 Scizor's Substitute can even withstand Choice Band Terrakion's Close Combat. Roost is the final move that heals Scizor while setting up a Substitute; because of Roost, Scizor can even come in multiple times on powerful attacks, continually set up, and recover. This makes Scizor one of the more resilient Baton Pass users while simultaneously giving it an edge over its competitor, Mawile.Team Options & Additional Comments >>>
There isn't a whole lot else that Scizor can run. Iron Head is a viable option for a stronger Steel-type STAB move, but it is outclassed by Bullet Punch on all but Choice Scarf sets.
Checks and Counters
Jellicent is probably the best Scizor counter there is. It resists its STAB moves, isn't affected by Superpower, and can Will-O-Wisp Scizor, instantly crippling it. Take note, though, that Scizor is sometimes paired with a Pokemon that knows Volt Switch (usually Rotom-W). Should Scizor U-turn out on Jellicent, the corresponding Volt Switch Pokemon can come in and hit Jellicent hard. The same applies to the allergic-to-electricity Skarmory, who takes all of Scizor's moves well and can set up hazards or Whirlwind Scizor out should it gain a boost. Gyarados, with Intimidate and its typing, is also in the same boat. Under rain, Tentacruel also makes an excellent counter to Scizor since it takes low damage from its STAB moves and heals back the HP lost that same turn. It can retaliate with Scald, hoping for the burn on Scizor. Gliscor is also a pretty good option for dealing with Scizor; just watch out for Swords Dancing Life Orb versions, which deal with Gliscor easily.
Fire-types often cause Scizor to be clinically depressed, as they easily kill Scizor. Heatran kicks things off by outspeeding and KOing Scizor with whatever Fire move you have on it; all Heatran fears is Scizor's Superpower, which it doesn't usually spam because many Pokemon in OU can set up on it. Volcarona can set up freely on any of Scizor's moves and cause trouble for the rest of the team. Infernape isn't bad either, but since it is more frail than a breadstick, it can't really switch in on Scizor's moves without taking a big chunk of damage. Magnezone, while unable to come in on Superpower, can trap Scizor and defeat it with Hidden Power Fire. If the opponent sees Magnezone in Team Preview, though, they'll probably be U-turning like crazy, meaning Magnezone can only really trap Scizor after it's killed something with Bullet Punch or Pursuit. Rotom-W rounds this analysis off by outspeeding Scizor and either hitting it hard with any of its STAB moves or Hidden Power Fire or crippling it with Will-O-Wisp. Even if Scizor is at +2 Attack, Bullet Punch will do little to Rotom-W. However, unless Rotom-W is physically bulky, a Choice Band U-turn from Scizor will hurt a lot.