- 30% chance to poison when struck by a contact move.
- Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
- Speed is increased by 50% when afflicted with status.
Level 50 Statistics (see level 5, 50, 100)
Scolipede possesses overall mediocre stats bar a "selective" base 112 Speed, but such Speed is all it needs to function. With the departure of Deoxys-D, the position for a fast Spiker was vacant, and candidates to fill this role basically boil down to Accelgor and Scolipede. While each has its advantages, Scolipede boasts a STAB Megahorn, dealing massive amounts of damage to common Pokemon such as Tyranitar and Latios. Furthermore, it has a handy 4x resistance to Fighting, among other small perks. These are just enough to justify Scolipede's role on a team in a position you might otherwise save for Scizor.
Access to both Spikes and Toxic Spikes differentiates Scolipede from Accelgor and gives the former a rather specific niche. Offensive teams that need Spikes support for its sweepers can depend on Scolipede to get at least one layer up—two with clever playing, and possibly even three. Scolipede can also hit Taunt users hard with STAB Megahorn. Toxic Spikes support is just as easy, though offensive teams may not need them so much. The two moves in slots three and four give Scolipede an offensive presence: Megahorn can OHKO all offensive Tyranitar variants, and it has a chance to OHKO defensive ones as well, while Earthquake provides important coverage, hitting Steel-types such as Heatran. If Scolipede is using Toxic Spikes, consider swapping out Earthquake for Rock Slide, which covers the Flying-types that resist Megahorn; if not, then using Rock Slide over Toxic Spikes for coverage alongside Megahorn and Earthquake would be ideal.
Team Options & Additional Comments >>>
With a unique base 112 Speed and decent Attack, Scolipede can pull off a sweeping set. Swords Dance facilitates this sweep, doubling Scolipede's Attack with just one use. Megahorn is a great STAB move to have, giving Scolipede a way to hit hard without a boost. Earthquake is the best coverage move in conjunction with Megahorn, hitting Steel-types such as Heatran and Magnezone super effectively. The last slot is a bit of a toss up; Baton Pass gives Scolipede utility, passing its Attack boosts when it runs into a tough wall; however, Rock Slide gives a smidgen of extra coverage, hitting Volcarona in particular.
Team Options & Additional Comments >>>
There are a few other options for Scolipede. One of them is the combination of Screech and Pursuit—Screech harshly lowers the opponent's Defense, coercing them to switch out, only to be caught off guard by a more powerful Pursuit. However, the imperfect accuracy of Screech, popularity of priority attacks, and Scolipede's inability to take hits make this a gimmicky tactic for it to carry out. Substitute with the Swarm ability is another option, setting up substitutes to activate Swarm for an extra powerful Megahorn. However, a Scolipede with low HP means it will be defeated very quickly, especially by priority moves. Finally, a full Baton Pass set is possible, but in that case, you are better off running a full chain with better suited Pokemon.
Checks and Counters
Despite Megahorn's power, common physical walls such as Skarmory, Forretress, and Gliscor all resist Bug and thus wall Scolipede very well. Fire-types are in the same boat—as long as they avoid Earthquake (or Rock Slide in Volcarona's case), they can KO Scolipede with their STAB moves. Sableye, while unable to switch directly into Megahorn, can cripple Scolipede with Prankster Will-O-Wisp and proceed to stall it out. Faster Pokemon, namely Choice Scarf users, outspeed and take Scolipede down easily due to its low defenses: Rotom-W smacks it with a Hydro Pump or Thunderbolt, and Terrakion can OHKO with Stone Edge.