Poison Point
30% chance to poison when struck by a contact move.
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Quick Feet
Speed is increased by 50% when afflicted with status.
Type Tier
Bug / Poison NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 261 324 -
194 216 279 306
192 214 277 304
131 146 209 229
156 174 237 260
234 260 323 355


Despite its large appearance, Scolipede is actually one of the fastest Pokemon in RU, sitting at a high 112 base Speed only shared with the rare Purugly. In addition to this, Scolipede is one of the few Pokemon with access to Spikes and has a niche among other Spikers due to its physical power. Laying down Spikes is not all Scolipede can do, however, as it also has access to Swords Dance and a powerful STAB Megahorn along with a number of coverage moves, letting it bring the pain when it needs to. Unfortunately, Scolipede's defenses are mediocre, and it doesn't have the best defensive typing aside from a handy 4x resistances to Grass- and Fighting-type moves. There are also a lot of other Bug-types in RU that give it competition. In regards to entry hazards, Accelgor also has Spikes and is even faster, while Crustle has Spikes and Stealth Rock. There is also no shortage of physical Bug-types in RU, a tier which includes powerful Pokemon such as Durant. Despite this competition, Scolipede's ability to perform as a Spiker and a physical sweeper should not be ignored.

Name Item Ability Nature


Life Orb / Focus Sash Swarm Jolly
Moveset EVs
~ Spikes
~ Megahorn
~ Earthquake
~ Rock Slide
4 HP / 252 Atk / 252 Spe

Spikes are useful on almost any team to net specific KOs for offensive Pokemon. Thanks to its high Speed, Scolipede is an effective Pokemon to quickly lay down layers of Spikes;—it will usually get two layers off, in fact. While Crustle and Accelgor are capable of laying down Spikes too, Crustle is much slower, and Accelgor has less coverage. In addition to Spikes, Scolipede has a powerful STAB Megahorn to scare frailer Pokemon, which is a major draw, as it is capable of easily OHKOing Sceptile and Mesprit, which are two very relevant threats in RU. Earthquake hurts the Steel- and Fire-type Pokemon that resist Megahorn, and Rock Slide hits Flying-types, particularly Moltres. Note that the combination of these moves provides unresisted coverage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance + 3 Attacks

Life Orb Quick Feet Jolly
Moveset EVs
~ Swords Dance
~ Megahorn
~ Earthquake
~ Rock Slide / Aqua Tail
4 HP / 252 Atk / 252 Spe

Despite a somewhat average Attack stat, Scolipede can easily become threatening by boosting it with Swords Dance. After using Swords Dance, it reaches 558 Attack, and with enough speed to outspeed several Pokemon that it will come across, it is a dangerous sweeper. While Scolipede might look inferior to Durant, which is stronger and has a useful set of resistances, it can outspeed Galvantula and Archeops, has a stronger Bug-type STAB, and doesn't have the risk of missing all of its moves.

Megahorn, of course, is the primary STAB, and it deals massive damage to non-resistant foes. Earthquake and Rock Slide form the QuakeSlide combo, which grants nearly perfect coverage and deals with Pokemon such as Aggron, Moltres, and Entei, which can take a Megahorn and retaliate easily. However, Aqua Tail is usable over Rock Slide because most Flying-types in the tier either take neutral damage from Megahorn or take super effective damage from Aqua Tail.

Team Options & Additional Comments >>>
Name Item Ability Nature

Substitute + Swords Dance

Salac Berry Swarm Jolly
Moveset EVs
~ Swords Dance
~ Substitute
~ Megahorn
~ Aqua Tail
12 HP / 244 Atk / 252 Spe

While this set might look strange at first, it uses many of Scolipede's qualities to its advantage. Scolipede has a tendency to get revenge killed by Choice Scarf Pokemon, such as Manectric and Emboar, and its low special bulk ensures that it is easy to take out with a special move. With a Substitute, Scolipede can avoid these hits. However, Substitute has more merit than that. After ideally getting a Swords Dance up, repeatedly using Substitute will drop Scolipede down to 25% health and activate its Salac Berry and Swarm ability, giving you a dangerous sweeper capable of outspeeding Choice Scarf revenge killers.

Megahorn is the main STAB option, and at +2 with a Swarm boost, there isn't much that can take the move without resisting it, and some Pokemon like Magmortar are OHKOed even though they do. Aqua Tail takes care of any Fire-type Pokemon that can take a Megahorn, and also hits Steelix relatively hard. In addition, Aqua Tail provides the best coverage with Megahorn, as the combination of the two moves is only resisted by Poliwrath, Qwilfish, Altaria, Water / Flying types, Shedinja, and irrelevant NFE Pokemon, making it easy for Scolipede to finish off weakened teams or any offensive teams that lack enough bulk.

Team Options & Additional Comments >>>

Other Options

Scolipede doesn't have too many other options to consider. Superpower doesn't provide any notable coverage, but it is the only way to hit Ferroseed for significant damage when outside of Swarm range. However, the Attack drop is unappealing and is usually not worth it. A Choice Band is a decent option, as Scolipede has a decent movepool, but Durant is usually the better option, as it has a much higher Attack. Scolipede has Pursuit, which is always useful to catch fleeing Pokemon, but its Pursuit is not very strong compared to other Pokemon in the tier. In addition, there is rarely a circumstance where a Ghost-type will switch out against Scolipede. Finally, if a Focus Sash is used on the hazard lead, Endeavor can cripple the opponent and bring it down to 1 HP, but Scolipede would rather use that turn to set up an extra layer of Spikes. Lastly, Scolipede has access to Baton Pass and is perfectly capable of passing things such as Swords Dance, Agility, and Substitute, although Scolipede often has trouble pulling off the pass due to its fraility.

Checks and Counters

The best checks to Scolipede are generally those that do not take very much damage from its brutal STAB Megahorn. From there, Pokemon that do not take very much damage from its various coverage moves stand out as counters. Rotom, Misdreavus, and other Levitating Ghost-types take little damage from Megahorn, are immune to Earthquake, and can proceed to burn Scolipede. Steelix is weak to Earthquake, but its massive Defense means that it won't take all too much damage from the move, and it can do a lot of damage to Scolipede or phaze it out. Poliwrath resists Megahorn, is immune to Aqua Tail, and can phaze out Scolipede if it has gotten too many boosts, but be warned that it will rarely do much damage back to Scolipede other than possibly burn it with Scald. If Scolipede doesn't have Earthquake, Magneton and Qwilfish can counter it, as Magneton can easily OHKO and Qwilfish can soften blows with Intimidate and begin to set up Spikes. If Scolipede doesn't have Aqua Tail, Rhydon can take an Earthquake and then proceed to destroy it with Rock Blast, and Crustle can do the same or set up entry hazards. While Aerodactyl takes a lot of damage from Rock Slide and Aqua Tail, it outspeeds Scolipede and can either OHKO it or Taunt it so it cannot set up Spikes or Swords Dance. There are many Choice Scarf Pokemon that can revenge kill Scolipede, such as Emboar and Manectric, but note that they cannot switch into almost any of Scolipede's moves without taking massive damage.