Scolipede

Poison Point
30% chance to poison when struck by a contact move.
Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Quick Feet
Speed is increased by 50% when afflicted with status.
Type Tier
Bug / Poison NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 135 167 -
Atk
90
99 110 142 156
Def
89
98 109 141 155
SpA
55
67 75 107 117
SpD
69
80 89 121 133
Spe
112
118 132 164 180

Overview

Scolipede is a Pokemon which has high Speed and access to Swords Dance, while being cursed by a bad typing and poor defenses. This centipede definitely has its uses, though, as it is blessed with one base Speed point higher than the genie Pokemon and access to fantastic spread attacks. All in all, Scolipede is not to be underestimated; if given the chance to set up, this speedy bug can make easily make things very difficult for the opponent.

Name Item Ability Nature

Swords Dance

Focus Sash Swarm Jolly
Moveset EVs
~ Swords Dance
~ Megahorn / X-Scissor / Poison Jab
~ Rock Slide
~ Earthquake
4 HP / 252 Atk / 252 Spe

Swords Dance is what makes Scolipede usable, boosting its Attack greatly while having the Focus Sash protect it from an OHKO. Rock Slide and Earthquake give good coverage, and will be the primary means of attacking common Pokemon such as Thundurus, Tornadus, and Fire-types such as Chandelure. Megahorn becomes insanely powerful after a Swords Dance and activation of Swarm. It will be the best move option against bulky Pokemon such as Musharna. Poison Jab or X-Scissor can work if accuracy is preferred over the raw power of Megahorn. Protect is listed to survive additional turns and scout the opponent's strategy. Keep in mind, however, that Protect and Swords Dance will be exploited by Encore users, namely Whimsicott.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physical Attacker

Focus Sash Swarm Jolly
Moveset EVs
~ Protect
~ Megahorn
~ Rock Slide
~ Earthquake
4 HP / 252 Atk / 252 Spe

This set emphasizes Scolipede's high Speed and coverage. Focus Sash usually lets Scolipede use at least two attacks before going down. Megahorn smacks the multitude of bulky Psychic-types littering VGC for super effective damage. Rock Slide complements Megahorn very well, with only a few Pokemon resisting the combination. Earthquake rounds out Scolipede's movepool, hitting Steel-types that resist its other moves. Swarm is the better of Scolipede's abilities, as it gives Megahorn even more power once Scolipede has been sufficiently weakened.

Team Options & Additional Comments >>>

Other Options

Choice Band is a decent item, allowing Scolipede to hit with much more power without a turn of setup needed. However, losing the security of having at least two turns to attack is usually not worth the Attack boost which Choice Band brings to the table. If Focus Sash is already held by another Pokemon on your team, any type-resist Berry or Gem could work. An Occa or a Charti Berry works well, while on the other hand, a Bug or a Rock Gem provides a burst of power that will help grab certain KOs that Scolipede would not otherwise get.

Checks and Counters

Bulky Pokemon that are not weak to Megahorn, such as Cofagrigus, Escavalier, and Golurk, will wall Scolipede all day long. Trick Room also shuts the centipede down completely. Jellicent is a very good counter to Scolipede, as Water Spout will do significant damage to Scolipede's low Special Defense. Faster Pokemon with super effective moves (especially on Tailwind teams) can also easily knock out Scolipede.