Scolipede

Poison Point
30% chance to poison when struck by a contact move.
Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Quick Feet
Speed is increased by 50% when afflicted with status.
Type Tier
Bug / Poison NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 135 167 -
Atk
90
99 110 142 156
Def
89
98 109 141 155
SpA
55
67 75 107 117
SpD
69
80 89 121 133
Spe
112
118 132 164 180

Overview

Since its arrival in the NU tier, Scolipede has single-handedly defined Spikes-stacking offensive teams thanks to its combination of fantastic Speed, above average Attack, and a high Base Power STAB move. What makes it even more fearsome is its versatility; Scolipede has a wide variety of viable moves to utilize, and it can even run a bulkier spread or a boosting sweeper set. In fact, one of Scolipede's only drawbacks—its typing—can also be played to its advantage. Despite some weaknesses to common attacking types, Scolipede also boasts a 4x resistance to Fighting- and Grass-type moves that can help it set up against many of the tier's common threats.

Name Item Ability Nature

Offensive Spikes

Life Orb / Focus Sash Swarm Jolly
Moveset EVs
~ Spikes
~ Megahorn
~ Aqua Tail
~ Swords Dance / Rock Slide
252 Atk / 4 Def / 252 Spe

This is Scolipede's most popular set, and for good reason: its combination of great Speed, power, and coverage makes it both a great Spikes user and a great attacker. Spikes is the first move on this set, and it's by far the most important one. Scolipede's ability to get up Spikes quickly is what makes it so effective. Megahorn is the best STAB Scolipede has, and it's used to compensate a bit for Scolipede's Attack stat, which is decent at best. Aqua Tail hits Pokemon that Scolipede otherwise struggles to defeat, such as Golurk, and has great neutral coverage alongside its Bug-type STAB. Swords Dance allows Scolipede to increase its offensive potential and put serious dents in an opposing team, giving it a choice between setting up Spikes or sweeping depending on the situation. However, Rock Slide can be used instead to hit Flying-types for super effective damage, while having a nice chance to flinch which works well with congruence with Scolipede's fantastic Speed. It's worth noting that either Swords Dance or Rock Slide works fine with Life Orb, but as Rock Slide isn't very strong without a boost, only Swords Dance should be used with Focus Sash.

Team Options & Additional Comments >>>
Name Item Ability Nature

Bulky Spikes

Black Sludge Swarm Jolly
Moveset EVs
~ Spikes
~ Toxic Spikes
~ Megahorn
~ Aqua Tail / Toxic
248 HP / 36 Atk / 56 Def / 168 Spe

While it might seem outclassed by other Spikes users, such as Garbodor and Roselia, a bulkier spread also works well on Scolipede, sacrificing some of the immediate power of the offensive set in exchange for more chances to set up hazards. What sets bulky Scolipede apart from other Spikes users is its greater offensive presence and Speed. This set plays best on balanced offensive teams that prefer more consistent hazards over getting them set up more quickly. Both Spikes and Toxic Spikes are used on this set, as they can both be helpful in different situations. Megahorn is used for a STAB move, and it still hits fairly hard even with minimal investment. The choice in the last slot is between Aqua Tail and Toxic. The former has the best two-move coverage alongside Megahorn, while the latter can be used to poison Flying-types and Pokemon with Levitate. It also comes in handle during the times when your opponent has a Poison-type to absorb Toxic Spikes, but you still need a means of poisoning the opposing Pokemon.

Team Options & Additional Comments >>>
Name Item Ability Nature

SubSalac

Salac Berry Swarm Adamant / Jolly
Moveset IVs
~ Swords Dance
~ Substitute
~ Megahorn
~ Aqua Tail / Baton Pass
30 HP
EVs
252 Atk / 4 Def / 252 Spe

Scolipede's SubSalac set completely forgoes the utility of Spikes in exchange for the ability to play as a setup sweeper and a stallbreaker. This set is very powerful; even Alomomola, one of the tier's bulkiest physical walls, cannot stomach two Megahorns from a +2 Scolipede. Swords Dance is used as it's Scolipede's best boosting move, propelling its Attack to 612 after one boost. Substitute is used for many reasons—to ease prediction for Scolipede, help it get down to Salac Berry range, and even to be passed on variants with Baton Pass. Megahorn is once again used as Scolipede's most powerful STAB move. Finally, Aqua Tail can be used to round out Scolipede's coverage if you're keen on Scolipede's sweeping ability. However, if you would rather help another teammate sweep, you can use Baton Pass to make sure its Swords Dance and Salac Berry boosts don't go to waste.

Team Options & Additional Comments >>>

Other Options

While Scolipede has many different options for some of its sets, it doesn't have much potential outside of that. Still, there are some additional options you might be considering. A Choice Scarf or Choice Band set might seem appealing, but other Pokemon typically perform these roles better. Iron Defense and Agility seem like interesting options for a dedicated Baton Pass set, but Scolipede's bulk makes it difficult to set up multiple boosts. More importantly, Scolipede typically has much better things to be doing. Endeavor is an option on sets wielding a Focus Sash, bringing the opposing Pokemon down to one HP in many instances. Superpower is an interesting choice, as Fighting-type coverage is rarely a bad thing. However, it really doesn't add much in terms of coverage, and the Attack drop can force you to switch out, losing any offensive momentum you might have gained. Poison Jab is an interesting choice for a secondary STAB to hit Fighting- and Flying-type Pokemon that resist its Bug-type STAB, but outside of this, it's not worth using. Finally, Sunny Day is an interesting option that works well on sun teams with Scolipede's high base Speed, though it is already pressed for moveslots as it is.

Checks and Counters

There are few Pokemon that can stop Scolipede from setting at least one layer of Spikes without sacrificing themselves. Golem is one of few, as it is able to Rock Blast Scolipede, ignoring the possibility of a Focus Sash saving it. Misdreavus can handle most Scolipede well, as it can take any unboosted hit easily, break Scolipede's Substitutes, burn it, and Taunt it to keep it from setting up Spikes or boosting with Swords Dance. Golbat can tank multiple Rock Slides from Scolipede, use Roost to recover the damage, Taunt to prevent it from setting up, and retaliate with Brave Bird. Alomomola can take any hit from Scolipede's Spikes sets, but it can't do much to keep it from setting up. Weezing can also take any hit from Scolipede, Haze its boosts away, and attack it with Flamethrower or Fire Blast. Frillish, although a rare sight in NU, can wall almost any move Scolipede has to hit it with and burn it in return. If all else fails, faster Pokemon and those wielding a Choice Scarf can revenge kill it. Jynx, Primeape, Charizard, and Zebstrika all have moves that can OHKO offensive Scolipede, and they all outspeed it with a Choice Scarf, while Swellow can outspeed it without a Choice Scarf and OHKO it with Brave Bird.