Scrafty

Shed Skin
1/3 chance to heal status every turn.
Moxie
Boosts Attack by one stage if the wielder knocks out another Pokemon.
Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Type Tier
Dark / Fighting UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 140 172 -
Atk
90
99 110 142 156
Def
115
121 135 167 183
SpA
45
58 65 97 106
SpD
115
121 135 167 183
Spe
58
70 78 110 121

Overview

Scrafty is one of the select few Pokemon in VGC 2011 with access to Fake Out. This gives it a niche as the slowest Fake Out user, making it a useful Pokemon for Trick Room teams. An array of attacking options that are complimented by fantastic unresisted dual STAB make Scrafty a considerable threat with great coverage. Its middling Speed stat allows it to function well both within and outside of Trick Room conditions.

Name Item Ability Nature

Fake Out

Chople Berry / Life Orb Moxie Brave
Moveset EVs
~ Fake Out
~ Drain Punch
~ Crunch
~ Detect / Ice Punch / Rock Slide
252 HP / 252 Atk / 4 Def

Scrafty is one of only three Fake Out users available in VGC 2011, and as the slowest user of the move, it is most suited for a role in Trick Room teams. Fake Out will incapacitate an opponent for the first turn of the match, making it easier for your partner to twist the dimensions. Drain Punch is the first of Scrafty's offensive options that provides unresisted coverage alongside its coverage moves. Drain Punch also allows Scrafty to recover health and survive longer with its good bulk. Crunch is the second move in its offensive arsenal and an all-round safe option that complements Drain Punch and works off of Scrafty's secondary STAB. The final moveslot will depend on the rest of your team's need. Detect is always useful in Doubles; Ice Punch provides Scrafty with even better coverage, and gives it a reliable way to hit all three genies and other threats, such as Druddigon and Amoonguss, super effectively; Rock Slide can be useful in Trick Room if you enjoy abusing its 30% flinch rate and will still hit two of the genies super effectively, and also leave a huge dent in Volcarona.

Team Options & Additional Comments >>>

Other Options

Zen Headbutt is a viable option as it 2HKOes 252/0 Amoonguss 85.14% of the time, and 2HKOes 252/0 Guts Conkeldurr, factoring in burn damage. Scrafty can run a Bulk Up set to take advantage of its good defenses and Drain Punch, however, it is outclassed by Conkeldurr in this aspect, as the latter has the same defenses, a stronger Drain Punch in order to recover more HP, and is generally more threatening than Scrafty.

Checks and Counters

Conkeldurr is an absolute nightmare for Scrafty as it can use Protect to activate its status Orb, then destroy Scrafty with a Fighting-type attack. Conkeldurr also outspeeds Scrafty in Trick Room and has priority Mach Punch to use outside of Trick Room, making it an absolute terror no matter which way you twist the dimensions. Fighting-types with Inner Focus are a huge problem to Scrafty. The most common of these, Mienshao, also has a faster Fake Out than Scrafty, and will therefore pose a huge headache to it. Sawk and Throh also possess the Inner Focus ability and can threaten Scrafty with their STAB Fighting-type attacks. Archeops, Braviary, and Tornadus can OHKO Scrafty with Acrobatics and will easily outspeed it if Trick Room is not up. Volcarona and Galvantula are on the same boat but with Bug Buzz instead.