Shed Skin
1/3 chance to heal status every turn.
Boosts Attack by one stage if the wielder knocks out another Pokemon.
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Type Tier
Dark / Fighting UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 140 172 -
99 110 142 156
121 135 167 183
58 65 97 106
121 135 167 183
70 78 110 121


Once again, the hoodlum Pokemon makes an appearance on the VGC stage, often playing a starring role in Trick Room teams. While it has more competition than it had in VGC 2011 from Hitmontop and Hariyama, it's still a great dual purpose Pokemon, helping set up Trick Room and then tearing opponents apart under its effects with its great dual STAB and Moxie.

Name Item Ability Nature

Physical Tank

Chople Berry Moxie Brave
Moveset IVs
~ Fake Out
~ Drain Punch
~ Crunch
~ Detect
0 Spe
252 HP / 252 Atk / 6 Def

This is Scrafty's best set, which both takes advantage of and helps to set up, with Fake Out, Trick Room. Drain Punch is Scrafty's Fighting STAB of choice, keeping it healthy and dealing hefty amounts of damage, especially after a Moxie boost. Crunch is the best move for the third slot, seeing as it receives STAB and provides great neutral coverage with Drain Punch. Chople Berry is the main item, protecting Scrafty from the Fighting-type moves most opponents use in hopes of KOing Scrafty. However, if you have a spare Sitrus Berry, that would help keep Scrafty in tip-top condition as well.

Team Options & Additional Comments >>>

Other Options

Although its movepool is not too broad, there are definitely some interesting options hidden away in Scrafty's deep pockets. Shed Skin can be used in place of Moxie if you fear burn, but Scrafty enjoys accumulating Moxie boosts and it would be a shame to let free Attack boosts go to waste. Scrafty has Zen Headbutt, Rock Slide, Stone Edge, and even Smack Down to rid itself of troublesome Fighting- and Flying-types, but its partner Trick Room user should have something to deal with said Pokemon. Scrafty can learn Snarl to augment its bulk, but it's hard to find a slot for it. Payback can be used over Crunch if Scrafty is caught without Trick Room, but Crunch is overall more reliable. Fire Punch and ThunderPunch are available, but they don't offer much that the main options don't do already. Ice Punch is a perfectly viable move, allowing Scrafty to hit Flying-, Dragon-, and the oh-so-annoying Grass-types super effectively if you needed. Bear in mind, however, that with Ice Punch, Scrafty can't do anything to Shedinja. Hi Jump Kick can be used if only for the sheer power it provides, but Pokemon tend to use Protect against Scrafty due to Trick Room and Fake Out, so the recoil is off-putting.

Checks and Counters

Flying Gem and Acrobatics, especially from Pokemon that don't usually carry it such as Mienshao, Blaziken, and Gliscor, tend to KO Scrafty. Scrafty must be especially careful around those that are expected to carry it, such as Tornadus and Crobat, the latter having Inner Focus to prevent a flinch from Fake Out. Fighting-types such as Terrakion and Conkeldurr can KO any Scrafty that don't carry Chople Berry, and Conkeldurr can deal massive damage to Scrafty even with Hammer Arm and KO it next turn with Mach Punch. Metagross can use Hammer Arm as well to nail Scrafty, or it can just Meteor Mash it a few times, as Scrafty can't do much to Metagross outside of Fire Punch. Gyarados can spam Waterfall, taking little damage from Scrafty's attacks since Intimidate makes Scrafty next to useless. However, Gyarados must watch out for the rare ThunderPunch.


Scrafty gets Intimidate, which, when released, would force players to make a very tough choice between more power and more overall bulk. It can also be an alternative option to Hitmontop. Although Scrafty lacks Mach Punch, Sucker Punch, Close Combat, and Wide Guard, it can make up for these losses through its generally superior stats, Psychic immunity, and its STAB Crunch.