Scyther

Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Technician
Increases the Base Power of moves with 60 or less by 50%.
Steadfast
Speed is boosted one stage when flinched.
Type Tier
Bug / Flying RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
110
230 256 319 350
Def
80
176 196 259 284
SpA
55
131 146 209 229
SpD
80
176 196 259 284
Spe
105
221 246 309 339

Overview

Ever since the introduction of Scizor in GSC, Scyther has been living in the shadows of its evolution. In times since, Scyther has been penalized first by its lack of bulk, and then by the introduction of Stealth Rock, which strips away half of its health just for entering the battlefield. Even the blessing of Technician went mostly unnoticed. However, while Generation V did not bring Scizor anything of offensive value, it gave Scyther Eviolite. With this new item, Scyther attains higher defenses than its evolution. Despite this, Scyther is still relegated to UU due to its poor typing, lack of a powerful coverage or STAB priority move, and the need to rely on Eviolite to be defensive—not to mention that it still loses half of its health when switching in to Stealth Rock. Despite these flaws, its base 110 Attack, base 105 Speed, Technician, and Eviolite allow Scyther to perform many different roles, making it a viable choice in UU.

Name Item Ability Nature

Bulky Swords Dance

Eviolite Technician Jolly
Moveset EVs
~ Swords Dance
~ Roost
~ Aerial Ace
~ Baton Pass / Brick Break
216 HP / 40 Atk / 252 Spe

While most sweeping sets attempt to boost a maximized Attack to astronomical levels, with the goal of overpowering opponents after one turn of setup, this set plays a bit differently. The objective here is to attain multiple boosts. Eviolite, along with the HP investment, makes Scyther quite hard to bring down, allowing it to use Swords Dance multiple times, after which it can use Roost to recover health. Another approach is to bring Scyther into something nonthreatening and set up. Roost, unlike the case for other Flying-types with access to the move, is hardly disadvantageous for Scyther. Grounding the mantis adds no new weaknesses, instead removing Ice- and Electric-type weaknesses, as well as lessening the Rock-type weakness. Aerial Ace is the primary attack, as STAB and Technician boost its Base Power to 135. Baton Pass fills the last slot, as with Scyther's bulk, it can effectively hand off boosts to its teammates. Rhyperior is a great choice in this regard, having perfect synergy save a common Ice-type weakness.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance Sweeper

Life Orb Technician Jolly
Moveset EVs
~ Swords Dance
~ Aerial Ace
~ Brick Break
~ Bug Bite / Quick Attack
252 Atk / 4 Def / 252 Spe

This is a classic set—Scyther is still a great sweeper, even without bulk, and is quite powerful when equipped with a Life Orb. The EV spread allows Scyther to hit quickly and powerfully by maximizing Speed and Attack. Jolly works well with Swords Dance, boasting 339 Speed and 319 Attack (which hits 638 after a Swords Dance) and allowing Scyther to hit extremely hard. Aerial Ace is the main attack and is a reliable STAB move, while Brick Break provides good coverage to hit Steel-types that resist Aerial Ace such as Registeel. Bug Bite provides another powerful STAB attack, hitting opponents such as Rotom-C harder than Aerial Ace would.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Attacker

Choice Band / Choice Scarf Technician Jolly
Moveset EVs
~ U-turn
~ Aerial Ace
~ Brick Break / Pursuit
~ Quick Attack
252 Atk / 4 Def / 252 Spe

As a utility Pokemon or late-game sweeper, Scyther is viable with a choice item. A Choice Band makes it hit extremely hard off the bat, while a Choice Scarf allows Scyther to pick off weakened foes. U-turn is a fantastic scouting move, providing a reliable STAB attack with the ability to switch out and hits Slowbro hard. Aerial Ace provides another solid STAB attack and is boosted by Technician, while Brick Break hits Steel- and Rock-types that resist Aerial Ace. Quick Attack is selected for priority, which can be crucial to stopping an opposing sweeper or taking out a weakened foe. Pursuit can be used over Brick Break to hit Pokemon attempting to switch out for heavy damage, but the loss of coverage on Steel-types will be troubling.

Team Options & Additional Comments >>>

Other Options

Scyther has many viable options to choose from, but they are usually outclassed. Pursuit can be used in tandem with Brick Break for almost perfect coverage, but this is not recommended, as Scyther does not like losing out on a STAB attack. Night Slash might have more power than Pursuit, but Pursuit is preferred for its ability to punish switches. Technician-boosted Double Hit can break through Focus Sash, Sturdy, and Substitute, but it lacks coverage and priority, making it very situational. Agility can be used to boost Scyther's already stellar Speed, but Scyther prefers the Attack boost granted by Swords Dance. Using Agility and Swords Dance together requires too much setup time, and makes Scyther's four moveslot syndrome even worse. A set utilizing Focus Sash, Reversal, and Swords Dance is quite powerful; however, with the abundance of weather, Stealth Rock, and priority, it is not such a good idea. An Adamant nature can be used to boost Scyther's Attack, but it prefers Jolly due to the demand of Speed this generation.

Checks and Counters

With a 4x Rock weakness, Scyther will inevitably fall if Stealth Rock is floating in the fray. That said, Rock-type moves in general usually KO Scyther in one hit. Locking Scyther into Swords Dance through Encore or Trick can easily shut it down, but be careful of giving the Swords Dance sweeper variety a Choice Scarf—it can then perform like the Choice set.

For specific Pokemon, Cofagrigus has amazing physical bulk, access to Will-O-Wisp, and the ability Mummy, all of which can shut down Scyther. Rotom, Rotom-S, and Zapdos resist Fighting-, Flying-, and Bug-type moves, and can hit Scyther with STAB Electric-type attacks. Raikou is in this boat as well, and can outrun Scyther. It should be noted that a 252 Speed event Raikou with Aura Sphere is still slower than Jolly Scyther with 252 Speed EVs. Sharpedo is another solid check—after using Protect, it is faster than Scyther thanks to Speed Boost.