Seaking

Swift Swim
Speed doubles in rain.
Water Veil
Prevents burn.
Lightningrod
When hit with an Electric-type move, Special Attack is boosted by one stage. All Electric-type attacks are drawn to this Pokemon.
Type Tier
Water NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
80
- 155 187 -
Atk
92
100 112 144 158
Def
65
76 85 117 128
SpA
65
76 85 117 128
SpD
80
90 100 132 145
Spe
68
79 88 120 132

Overview

This generation, Seaking was gifted with the ability of Lightningrod, which not only draws in Electric-type attacks, but also gives Seaking an immunity to them. Thanks to Lightningrod, Seaking is only hit super effectively by Grass-type attacks, but with its frail defenses, neutral hits still do good damage. Seaking has a very small movepool to work with, but it still makes due with what it has.

Name Item Ability Nature

Physical Attacker

Life Orb Lightningrod Adamant
Moveset EVs
~ Waterfall / Aqua Tail
~ Megahorn
~ Horn Drill / Soak
~ Protect
252 HP / 252 Atk / 4 SpD

Waterfall is the main STAB move on the set. With STAB and a potential boost from rain, it hits pretty hard against those who take merely neutral damage from it. Aqua Tail can be used for more power, but at the cost of accuracy. Megahorn gives coverage over Psychic-, Grass-, and Dark-types such as Cresselia, Ludicolo, and Abomasnow. However, its accuracy isn't reliable, so be warned. Horn Drill is pretty cool to take out bulky threats such as Cresselia. Soak can be used to change your partner's typing to Water, to possibly get rid of its other weaknesses. Protect is standard on nearly every single Pokemon in VGC. It can help stall, prevent Fake Out damage, or just keep Seaking protected for a turn, while something else happens to get rid of the possible threats on the field.

Team Options & Additional Comments >>>
Name Item Ability Nature

Special Attacker

Life Orb Lightningrod Modest
Moveset EVs
~ Scald / Hydro Pump
~ Ice Beam
~ Hidden Power Grass / Soak
~ Protect
252 HP / 252 SpA / 4 SpD

Scald is the recommended STAB move due to its burn chance. Hydro Pump is another option as it is stronger, but its imperfect accuracy can be a letdown. Ice Beam grants Seaking coverage on Dragon-, Grass-, and Flying-types, such as Garchomp, Venusaur, and Thundurus. Hidden Power Grass hits other Water-types, but does not provide much added coverage on top of this. Soak can be used to change your partner's typing to Water, to possibly get rid of other unwanted weaknesses. Protect is standard on nearly every single Pokemon in VGC, as it has many uses in VGC battles, including stalling, preventing Fake Out, and keeping Seaking safe from potential KOs for a turn.

Team Options & Additional Comments >>>

Other Options

Seaking could run the physical set with Swift Swim and maximum Speed investment, but the likes of Kingdra and Ludicolo are better in the role of a Swift Swim sweeper. Poison Jab is about one of the only other powerful physical attacks that Seaking gets; however, its coverage overlaps with Megahorn's. Seaking has a few Normal-type moves, namely Return and Body Slam, that serve some small use, and offer decent neutral coverage. On a special attacking set, Seaking could run Hidden Power Flying or Hidden Power Fire, the latter if used outside of rain, to fend off opposing Grass-types.

Checks and Counters

Grass-types—both fast and bulky ones—are problematic for Seaking; examples include Ludicolo under rain, Venusaur under sun, Ferrothorn, and Breloom. They can either outspeed or tank a hit and proceed to KO with a strong Grass-type attack, such as Giga Drain or Power Whip. Metagross and Scizor take neutral damage from any of Seaking's hits and can easily 2HKO with their own STAB moves. Sun teams can be troublesome for Seaking to handle, as many Pokemon commonly found on them, such as Venasaur and Tangrowth, can tank neutral hits from Seaking and retaliate with a KO.