Seismitoad

Swift Swim
Speed doubles in rain.
Poison Touch
The wielder has a 30% chance to poison the opponent when it uses a contact move.
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Water / Ground NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
105
- 351 414 -
Atk
85
185 206 269 295
Def
75
167 186 249 273
SpA
85
185 206 269 295
SpD
75
167 186 249 273
Spe
74
165 184 247 271

Overview

Seismitoad is a rather unique Water-type Pokemon in that it can be played in a variety of different ways. Seismitoad can go on the offensive as a rain sweeper or go on a more defensive route with its good typing and set up Stealth Rock for its team. It is also a good check to several Water-types in the tier by utilizing Water Absorb and Substitute. Seismitoad's typing comes with several benefits: Seismitoad can't be paralyzed by Thunder Wave, so its rain sweep will not be ruined, and while on the defensive, it gives Seismitoad good resistances to some of the most common offensive types, such as Rock and Fire. However, a mediocre movepool and average stats bring Seismitoad down a bit. It doesn't hit super hard with its moves unless they're boosted by Life Orb and rain, while its coverage is limited to Sludge Wave and Grass Knot to hit Water- and Grass-types that resist Seismitoad's Water-type STAB. A lack of reliable recovery also makes it hard for Seismitoad to take repeated hits, while other bulky Water-types such as Alomomola and Slowking give it huge competition due to that reason. All in all, Seismitoad's unique assets in the roles it plays is definitely something to take into consideration.

Name Item Ability Nature

Physically Defensive

Leftovers Water Absorb Bold
Moveset EVs
~ Stealth Rock
~ Scald
~ Earth Power
~ Toxic
252 HP / 192 Def / 104 Spe

Seismitoad makes for a solid defensive Pokemon due to its impressive bulk and good typing. Its Water / Ground typing gives it several good resistances and two useful immunities in combination with Water Absorb, allowing Seismitoad to check various threats in the tier such as Kabutops and Entei, while even walling the likes of Magneton and Lanturn. This gives Seismitoad many good opportunities to set up Stealth Rock. Scald is a great STAB for any defensive Water-type, as the high burn chance will greatly improve Seismitoad's survivability. Earth Power does not only provide a great secondary STAB move, allowing Seismitoad to hit Pokemon that resist Scald like Druddigon and Slowking harder, but is also crucial for its ability to deal with Lanturn so well. Toxic rounds out this set by giving Seismitoad a solid option for dealing with defensive threats such as Alomomola and the aforementioned Slowking a lot easier, as Earth Power will never be enough to beat them.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swift Swim Sweeper

Life Orb Swift Swim Modest
Moveset EVs
~ Hydro Pump
~ Earth Power
~ Sludge Wave
~ Rain Dance / Grass Knot
4 HP / 252 SpA / 252 Spe

This is Seismitoad's best bet on the offensive. Seismitoad as a rain sweeper is pretty straightforward, but it has a key difference from other Swift Swimmers. Its Ground typing makes Seismitoad immune to Electric-type moves. Not only does it remove a weakness to the type, but also keeps Seismitoad from being paralyzed by Thunder Wave, something that would otherwise stop any Pokemon from sweeping through a team. Hydro Pump gives Seismitoad much-needed power, as Surf does not cut it. This is the move Seismitoad will most likely use the most in the rain, as it will OHKO nearly everything that doesn't resist it. Earth Power adds a secondary STAB move for Seismitoad to use, and it will dent most things that resist Hydro Pump. Sludge Wave rounds out Seismitoad's coverage, as it allows Seismitoad to hit Grass-types that resist its STAB moves. Sludge Wave will OHKO every Grass-type bar Amoonguss; the chances of Sceptile, Lilligant, and Rotom-C surviving it are really slim. When it comes to Seismitoad's final move, it really depends on how the rest of the team is shaped, although it shouldn't matter much which move you pick. Rain Dance is the slightly more useful choice. Rain Dance allows Seismitoad to keep its sweep going without switching to another Pokemon; however, Grass Knot does allow Seismitoad to hit certain threats, such as Slowking and Poliwrath, slightly harder than with Earth Power.

Team Options & Additional Comments >>>
Name Item Ability Nature

Substitute

Leftovers Water Absorb Timid
Moveset EVs
~ Substitute
~ Earth Power
~ Surf
~ Sludge Bomb / Toxic
44 HP / 252 SpA / 212 Spe

This set takes advantage of Water Absorb and Seismitoad's good typing to make it a great check to Water-types, as well as a lure to Grass-types and other Pokemon that would naturally switch in on Seismitoad. Substitute allows Seismitoad to avoid any kind of status that might hinder it, while it also acts as a buffer against attacks that would KO it, giving Seismitoad a chance to potentially KO Pokemon such as Sceptile and Moltres. Setting up a Substitute isn't impossible either, as Seismitoad will cause a lot of switching against Pokemon like Lanturn, Magneton, and Kabutops. Earth Power will be Seismitoad's most useful STAB move, as with it Seismitoad can OHKO Kabutops, Magneton, and Omastar, while dealing a good chunk of damage to Pokemon such as Lanturn. Surf provides a great secondary STAB move for Seismitoad to use against Pokemon that resist Earth Power, and will hit Pokemon like Entei and Steelix a bit harder. Sludge Bomb gives Seismitoad something to hit Grass-types, mostly slower ones such as Tangrowth, but it can also help KO faster ones such as Lilligant and Sceptile if Seismitoad has a Substitute up. A 30% chance to poison the foe is really nice too, as it can make Pokemon like Slowking easier to deal with. However, Toxic is a better option if you want a more reliable way to deal with Pokemon such as Alomomola, Cryogonal, and the aforementioned Slowking. This does, however, make Seismitoad more susceptible to Grass-types.

Team Options & Additional Comments >>>

Other Options

Seismitoad's other options are rather limited, especially those that it can make good use of. Hidden Power Ice can also work to hit Druddigon and other Dragon-types for super effective damage while still covering Grass-types. However, the power difference between it and Sludge Wave is huge, and Hidden Power Ice doesn't hit Druddigon much harder than Earth Power. Icy Wind can also be used, but it's a better option for the Substitute and defensive sets, as it is more of a supportive move than an offensive one. Hidden Power Fire can help the physically defensive set by hitting Escavalier and Durant for super effective damage. However, fitting it onto Seismitoad can be quite hard, and if you forgo a specific move, a teammate must compensate for the loss of coverage or answers to certain threats. Venoshock can be a solid option if Seismitoad has Toxic Spikes support, as it will become significantly more powerful than Sludge Wave if the opponent is poisoned. However, this can become a huge gamble, and it makes it so that Rotom-C can easily revenge kill Seismitoad unless it has been poisoned by Toxic, as Rotom-C is immune to Toxic Spikes. To compensate for Seismitoad's lack of recovery, Rest and Sleep Talk can be used, but much like Hidden Power Fire, it can be hard fit these two moves onto the set without losing crucial options. Refresh can be easier to fit onto the defensive set, however, as it can remove any unwanted status from Seismitoad, increasing its longevity. Lastly, Seismitoad can go on a physically offensive route as well with its equally high base Attack. Seismitoad has a good variety of moves to choose from, such as Earthquake, Ice Punch, Drain Punch, Bounce, and Rock Slide, but it has no physical Water-type STAB. This makes a physically oriented Swift Swimmer implausible, so its best bet is either a Choice Band or Life Orb set.

Checks and Counters

Slowking is one of the best answers to Seismitoad. Even if Seismitoad uses Grass Knot it will have a hard time taking Slowking down. However, Slowking will have a harder time against the Substitute and defensive sets, as Toxic will quickly wear it down and it will most likely need Toxic itself to beat Seismitoad if Slowking doesn't run Psychic or Psyshock. Most Grass-types will more or less beat Seismitoad. The more offensively inclined Sceptile, Lilligant, and Rotom-C will have no trouble beating the slower sets with their super effective STABs, but will most likely lose to the Swift Swim sweeper. However, if the rain is stopped, all three will outspeed Seismitoad, so waiting out the rain can definitely help. Tangrowth can deal with the defensive version with relative ease, but it will most likely be hit by Toxic before taking Seismitoad down, severely crippling it. Amoonguss is a 100% guaranteed counter to any Seismitoad. Amoonguss's Poison typing makes it immune to Toxic so it can't be stalled out, while it is only hit super effectively by Hidden Power, making it near impossible to take down for Seismitoad. The same applies for Roselia, as it shares the same typing with Amoonguss and has great bulk thanks to Eviolite. Also, Pokemon that use Grass-type moves for coverage, such as Moltres and Manectric with Hidden Power Grass and Galvantula with Giga Drain, will easily OHKO Seismitoad. The only exception is Choice Scarf Manectric's Hidden Power Grass, as it will surprisingly only do 95% damage at most to defensive Seismitoad. Druddigon can be a real problem for Seismitoad, regardless of the set. Offensive Seismitoad can only hope to 2HKO Druddigon with Earth Power, while defensive Seismitoad can only hope for Scald burning Druddigon as it is easily 2HKOed by Outrage. Escavalier and Durant are very similar. They can 2HKO defensive Seismitoad, but they are both OHKOed by Hydro Pump in rain; however, Stealth Rock is needed for Escavalier. Other Pokemon that can use brute force to break through Seismitoad include, but are not limited to, Gallade, Medicham, Hitmonlee, and Bouffalant, if they can avoid being burned by Scald.