Shaymin-S

Serene Grace
This Pokemon's secondary effect chances are doubled.
Type Tier
Grass / Flying Uber
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 175 207 -
Atk
103
110 123 155 170
Def
75
85 95 127 139
SpA
120
126 140 172 189
SpD
75
85 95 127 139
Spe
127
132 147 179 196
Name Power Accuracy PP Target Description
Air Slash 75 95% 20 Single non-user 30% chance to flinch the target.
Double Team - - 15 User Boosts evasion by 1 stage.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Growth - - 40 User Boosts Attack and Special Attack one stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Leaf Storm 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Leech Seed - 90% 10 Single non-user Leeches 1/8 target's max HP each turn.
Magical Leaf 60 - 20 Single non-user Ignores evasion modifiers.
Natural Gift 1 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Seed Flare 120 85% 5 Single non-user 40% chance to lower target's Special Defense by 2 stages.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Sweet Scent - 100% 20 All enemies Lowers the target's evasiveness by 1 stage.
Swords Dance - - 30 User Boosts user's Attack by 2 stages.
Toxic - 90% 10 Single non-user Badly poisons the target.
Worry Seed - 100% 10 Single non-user Changes the target's ability to Insomnia.