Shaymin

Natural Cure
Cures status on switching out.
Type Tier
Grass UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328
Name Power Accuracy PP Target Description
Aromatherapy - - 5 User party Cures status ailments on the user and other party members.
Double Team - - 15 User Boosts evasion by 1 stage.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Growth - - 40 User Boosts Attack and Special Attack one stage.
Healing Wish - - 10 User Faints the user, but heals the replacement.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Leech Seed - 90% 10 Single non-user Leeches 1/8 target's max HP each turn.
Magical Leaf 60 - 20 Single non-user Ignores evasion modifiers.
Natural Gift 1 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Seed Flare 120 85% 5 Single non-user 40% chance to lower target's Special Defense by 2 stages.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Sweet Scent - 100% 20 All enemies Lowers the target's evasiveness by 1 stage.
Swords Dance - - 30 User Boosts user's Attack by 2 stages.
Synthesis - - 5 User Restores health based on the weather.
Toxic - 90% 10 Single non-user Badly poisons the target.
Worry Seed - 100% 10 Single non-user Changes the target's ability to Insomnia.