Wonder Guard
Only super effective attacks harm the wielder.
Wonder Guard
Only super effective attacks harm the wielder.
Type Tier
Bug / Ghost NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 1 1 -
99 110 142 156
58 65 97 106
45 50 82 90
45 50 82 90
54 60 92 101


Alhough its abysmal stats might suggest otherwise, Shedinja is a viable choice for any team in the VGC metagame thanks to its exclusive ability, Wonder Guard, which protects it from all attacks that aren't super effective. Unfortunately, Wonder Guard doesn't protect Shedinja from passive damage in the form of status or weather, and in conjunction with the fact that it has a maximum of 1 HP, this means that it is laughably easy to wipe Shedinja out if one has the required Pokemon on their team. Thus, it is somewhat of a gamble to use Shedinja, as it can become a dead weight in the blink of an eye. With careful planning and foresight, however, Shedinja is an effective tool against any opponent who lacks the weather and moves to hit it super effectively, and this merits its use on any team.

Name Item Ability Nature

Physical Attacker

Focus Sash / Lum Berry Wonder Guard Lonely / Brave
Moveset IVs
~ X-Scissor / Bug Bite
~ Shadow Sneak / Shadow Claw
~ Protect
~ Sunny Day / Swords Dance / Will-O-Wisp
11 Def
252 Atk / 252 Spe

Though Shedinja has a number of options available to it, it should only use physical attacks as it sports a dismal base 30 Special Attack stat. X-Scissor provides Shedinja with a strong STAB attack. Bug Bite can be very useful for removing annoying type-resist berries, but it comes with the downside of being weaker than X-Scissor. Shadow Sneak gives Shedinja a STAB priority attack, allowing it to finish off weakened foes. Protect is a must, because it allows Shedinja to scout the opponent's move, protecting it from a fatal blow while its teammate KOes the threat. The last move depends on Shedinja's teammates. If your team has enough control over the weather, you can run Swords Dance or Will-O-Wisp, both of which will help Shedinja deal with bulky Pokemon that would otherwise be troublesome for it. If you are afraid of an opponent switching in a Pokemon with Sand Stream or Snow Warning, however, Sunny Day is the better choice.

Team Options & Additional Comments >>>

Other Options

Shedinja has a few other options for attacks, such as Night Slash instead of a Ghost-type attack. However, despite its superior type coverage, the lack of STAB, and priority, in the case of Shadow Sneak, make Night Slash an inferior choice in many situations. Sucker Punch is a reasonably powerful attack that has priority. However, because many opponents attempt to KO Shedinja through non-attacking means, Shadow Sneak is usually the better choice. Toxic can be used over Will-O-Wisp in order to damage Fire-type Pokemon that are immune to it; however, Will-O-Wisp carries the additional effect of halving your opponent's Attack stat, making it the superior option. Finally, a Choice Band set could be used, but it is much more vulnerable due to the fact that Shedinja does not carry Focus Sash, and cannot use Protect against unexpected moves.

Checks and Counters

As stated previously, one of the most effective ways to deal with Shedinja is to use a Pokemon with Sand Stream or Snow Warning, such as Tyranitar, Hippowdon, and Abomasnow. The former two also carry super effective moves, making them excellent counters. However, one must be wary of the opponents who possess the ability to change the weather into a non-damaging one, such as Ninetales and Politoed, or even negate it, such as Lickilicky. The more common way to deal with Shedinja would be to simply use a super effective attack. With the plethora of Pokemon in the VGC 2012 metagame that carry Dark-, Fire-, Ghost-, Rock-, and Flying-type attacks, countering Shedinja is not an especially hard thing to do. Thus, when building a team, ensure that you have a few ways of checking Shedinja without lowering the overall effectiveness of the team.