Shelgon

Rock Head
Recoil moves deal no recoil damage.
Overcoat
Grants immunity to damage from weather effects.
Type Tier
Dragon NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
95
203 226 289 317
Def
100
212 236 299 328
SpA
60
140 156 219 240
SpD
50
122 136 199 218
Spe
50
122 136 199 218

Overview

BW brought something that Shelgon has dreamed of ever since its release in ADV: Eviolite. For the low, low price of no Leftovers recovery, Shelgon finds itself as one of the best defensive Pokemon in the tier, with excellent typing, access to Wish, and incredible defenses. Now it has that extra something to give it an edge over Altaria—it is a great counter to top physical threats such as Sawk, Swellow, and Torterra. However, common Pokemon such as Gorebyss can easily dispose of it without a second thought; it is also setup bait for most other special attackers in the tier. Nevertheless, Shelgon is a unique and viable Pokemon that every team should have a way around.

Name Item Ability Nature

Bulky Dragon Dance

Eviolite Overcoat Impish
Moveset EVs
~ Dragon Dance
~ Outrage
~ Rest
~ Sleep Talk
252 HP / 20 Atk / 236 Def

Shelgon is capable of running a bulky Dragon Dance set, which functions very similarly to the legendary CroCune set. Use Dragon Dance to boost both Shelgon's Attack and Speed until its health runs low. After that, Rest and Sleep Talk allow it to either boost its stats further with Dragon Dance, or fire off powerful Outrages that will severely dent almost everything thrown at it. Outrage is superior to Dragon Claw because Outrage will not have the locking and confusion effects if selected by Sleep Talk.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physically Defensive

Eviolite Rock Head Impish
Moveset EVs
~ Wish
~ Protect
~ Toxic / Roar
~ Dragon Claw
252 HP / 236 Def / 20 SpD

With this set, Shelgon is capable or walling nearly every physical attacker in the tier to hell and back. It relies on Shelgon's few weaknesses and lots of useful resistances, which prove unbreakable for many sweepers. Wish and Protect are irreplaceable, as they provide recovery for either Shelgon or a teammate; the lack of damaging weather in NU also makes the extra turn this takes less of a disadvantage. Toxic allows Shelgon to break down the many foes that it walls, and complements the stalling nature of the Wish and Protect combination. However, Roar is another viable option here, as it can inflict more entry hazard damage on your opponent, limiting the effectiveness of Pokemon that use Life Orb to break through Shelgon, such as Sawsbuck. Dragon Claw is the fourth move on the set, and allows Shelgon to hit targets with a decently powered STAB move.

Team Options & Additional Comments >>>

Other Options

Shelgon is capable of running an offensive Dragon Dance set to good effect. It can run maximum Attack and Speed with Dragon Dance, Outrage, Brick Break, and either Dragon Claw or Substitute. With Steel being the only type that resists Outrage, Brick Break provides Shelgon with great offensive coverage. It severely dents the two main Steel-types in NU, Probopass and Bastiodon, hitting them for 4x super effective damage. Shelgon will therefore be free to run either Dragon Claw for a more reliable STAB, or Substitute to avoid status.

Other physical options in Shelgon's movepool include Crunch, Rock Slide, Shadow Claw, Zen Headbutt, and Fire Fang. However, Shelgon has no use for a coverage move and, more importantly, does not have a slot in which one can be viably run.

Checks and Counters

Bastiodon is the best counter to Shelgon, as it has massive Defense, resists Dragon-type attacks, is immune to Toxic, and can phaze with Roar. It can also set up Stealth Rock, weakening Shelgon each time it switches in. In a similar vein, Probopass has identical typing to Bastiodon, can also set up Stealth Rock, and can hit back with either Earth Power or STAB Power Gem. Finally, Shelgon takes full damage from all forms of entry hazards, and lacks even Leftovers recovery to mitigate this, so double switching will wear it down eventually.

As for revenge killing Shelgon, special attackers are usually the way to go. Gorebyss can 2HKO with an unboosted Modest White Herb Ice Beam, and OHKOes at +2. As Shelgon commonly only carries one move that hits Haunter, specifically its Dragon-type STAB, SubDisable Haunter can Disable either Outrage or Dragon Claw and fire off STAB Shadow Ball with impunity. Both Choice Specs and Life Orb Rotom-S can 2HKO Shelgon with Air Slash, but Rotom-S can't switch in very well. Duosion gets a special mention because it can switch in on anything bar Outrage—and even then it can switch in before Shelgon has accumulated too many boosts—and set up Calm Minds of its own to start a sweep.