Heals status effects in rain.
Shell Armor
Prevents critical hits.
Grants immunity to damage from weather effects.
Type Tier
Bug LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 21 24 -
9 10 13 14
13 15 18 19
9 10 13 14
11 13 16 17
8 9 12 13
  • Little Cup


Bug-types are generally thought to be at a competitive disadvantage courtesy of a weakness to Stealth Rock and the poor stats Game Freak typically endows them with; however, Shelmet breaks the norm, wielding potent defensive stats along with a handy resistance to Fighting-types, which plague Little Cup. Shelmet also has the movepool to back this up with moves such as Spikes, Recover, and, perhaps most importantly, Acid Armor to keep up with boosting sweepers. Unfortunately, these resistances to common Fighting-, Grass-, and Ground-types do not come without a cost: notably, the aforementioned weaknesses to Stealth Rock and two powerful offensive types, Fire and Flying. Nonetheless, Shelmet stands out in the metagame as one of the few defensive Pokemon that can handle Scraggy and other Fighting-types.

Name Item Ability Nature


Eviolite Shell Armor Bold
Moveset EVs
~ Spikes
~ Recover
~ Acid Armor
~ Bug Buzz / Hidden Power Flying
116 HP / 156 Def / 236 SpD

Shelmet fills big shoes on defensive and offensive teams alike, acting as a defensive pivot capable of both setting up entry hazards and taking on Scraggy. A handful of resistances, albeit a small handful, allows Shelmet to come in on multiple opponents, such as Timburr, Mienfoo lacking Stone Edge, Cottonee, and even Bronzor, and set up Spikes. Meanwhile, it can Recover off the damage from any weaker hits. While most defensive Pokemon such as Slowpoke or Bronzor are setup bait for Scraggy, this particular set's use of Acid Armor rocks the lizard's world if it is not carrying Taunt or Head Smash. Bug Buzz is important for wearing down opposing teams thanks to its high PP count and the rare yet useful Special Defense drop. Alternatively, offensive teams may find the slot more suited to Hidden Power Flying, which scores a super effective hit on many notable threats (including Scraggy and Mienfoo).

Team Options & Additional Comments >>>

Other Options

Shelmet is perhaps the only good choice in terms of Pokemon with access to both Acid Armor and Baton Pass, so it is a necessity for Baton Pass chains. If Toxic Spikes aren't provided on your team somewhere, Shelmet can use Toxic; however, it can really only find use over Bug Buzz, which then leads to problems with handling Shed Skin Scraggy. Yawn causes switches and is useful in conjunction with Spikes, but again Shelmet struggles to find a spot for it on the moveset. Speaking of struggling, Struggle Bug is an interesting move as it works well with Shelmet's naturally high Defense. Lastly, Encore can cause headaches to the opponent; unfortunately, it is illegal with Spikes.

Checks and Counters

Nearly all Drilbur pack Rock Slide and Swords Dance, so even Acid Armor cannot save Shelmet in such a scenario (especially once Rock Slide's flinch rate is considered). Strong Fire-types, such as Ponyta and Larvesta, force it out while the latter can maintain momentum with U-turn, and the former lacks many decent switch-ins. Stealth Rock and Toxic wear it down quickly, and if the opponent keeps up the offensive pressure, Shelmet will struggle to find a time to Recover. Ironically enough, Scraggy can actually keep up with Shelmet if it decides to pack Head Smash or Taunt. Taunt is the superior choice for Scraggy, as it allows it to shut down more defensive Pokemon.