If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Consumes pinch Berries at 50% HP or less.
The wielder's stat changes are reversed.
Type Tier
Bug / Rock NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 181 244 -
50 56 119 130
446 496 559 614
50 56 119 130
446 496 559 614
41 46 109 119


Shuckle is a true Rock-type. It has gargantuan defenses, and walls almost any opponent without a boosting move or super effective STAB. Unfortunately, Shuckle is cursed with a rock-like feature that you would not want in your Pokemon. Namely, Shuckle is extremely passive and has no way to threaten the opposition directly. By extension, it gives setup opportunities to an extremely wide variety of sweepers. Shuckle's weakness to Stealth Rock, lack of reliable recovery, and its pathetic HP means that it cannot be relied on to take hits for too long. Shuckle has the "rock hard defense and determination," but nothing more.

Name Item Ability Nature


Leftovers Sturdy Careful
Moveset EVs
~ Stealth Rock
~ Toxic
~ Encore
~ Rest
252 HP / 4 Def / 252 SpD

Shuckle has non-existent offenses, so it has to rely on Toxic in order to inflict any meaningful damage. Stealth Rock is an incredible support move, and Shuckle certainly has the bulk to set it up multiple times a match, even if the opponent carries a spinner. Because it is such great setup fodder, Encore is very useful to lock the opponent into a setup move. Without Encore, your team will consistently be swept by the likes of Shell Smash Huntail. Finally, Rest rounds out the set as Shuckle's only method of healing. Because of the new mechanics, Rest is incredibly unreliable even with cleric support. Thankfully, only a few things can outright overpower Shuckle for the 3HKO.

Team Options & Additional Comments >>>

Other Options

As a true fan favorite, Shuckle has multiple fun options. Acupressure can turn Shuckle into a monstrous tank, but it is ultimately a luck-based move, and Shuckle will often not have enough time to set up properly unless it gets a lucky evasion boost or a moronic opponent. Wrap and Bide can turn Shuckle into a pseudo-Wobbuffet, but Wynaut does it infinitely better thanks to Eviolite, larger HP, and Shadow Tag. Power Split averages the offensive stats of two Pokemon, and can be useful as it essentially halves the foe's offensive stats. Shell Smash can be used with Contrary to act as a pseudo-Cosmic Power and also works hand-in-hand with Power Split. Finally, Power Trick Shuckle may work in Trick Room, but Marowak and other conventional abusers are far superior, as they don't need to waste valuable Trick Room turns with a setup move.

Checks and Counters

Shuckle has multiple hard counters, but most of them tend to be specific moves rather than Pokemon. Taunt or Trick renders Shuckle useless, and Substitute prevents it from doing anything. Any status absorber, especially RestTalk users, will render Shuckle relatively useless. Stealth Rock is another good check to Shuckle, who hates losing 25% of its health every time it switches in. Setup sweepers are also good checks, as a single misprediction can cost the opposition the game. Setup sweepers with Substitute are the best at setting up against Shuckle as they don't fear its Toxic. Also, recovery moves and careful switching prevents the Toxic counter from stacking too high. Finally, Steel- and Poison-types such as Probopass and Muk can switch in easily, as they are immune to Toxic, and proceed to do whatever they want.