If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Consumes pinch Berries at 50% HP or less.
The wielder's stat changes are reversed.
Type Tier
Bug / Rock NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 95 127 -
27 30 62 68
225 250 282 310
27 30 62 68
225 250 282 310
22 25 57 62


Shuckle boasts the highest defensive stats out of every Pokemon—base 230 in both Defense and Special Defense. However, due to its low HP and pitiful offenses, Shuckle is often overlooked when considering a Pokemon on a VGC team due to the fast-paced nature of the metagame. Shuckle has a very unique move, Power Split, and when used correctly it can cause serious disruption to the enemy's team. Although the VGC metagame is fast paced, Shuckle serves a very unique niche—Power Split—in it.

Name Item Ability Nature

Power Split

Chesto Berry Sturdy Impish
Moveset IVs
~ Power Split
~ Rock Slide
~ Helping Hand / Bug Bite
~ Rest
31 Atk / 0 SpA
252 HP / 252 Def / 4 SpD

With Power Split, Shuckle can use its hideous base 10 Attack and Special Attack stats to effectively hamper the attacking power of an enemy. With the given nature and IVs, Shuckle has 30 Attack and 13 Special Attack, which turns a Modest Chandelure's 216 Special Attack into a significantly less threatening 114 Special Attack. After using Power Split on a strong physical attacker, Shuckle can use its improved Attack in an attempt to deal damage with its STAB moves. However, Shuckle has to be wary of Taunt, which stops it from using Power Split and Rest. Rock Slide is a very good move in VGC, hitting both targets for decent damage. Helping Hand is considered a very useful move in VGC, turning 2HKOs into OHKOs; however, Shuckle is not the best user of it, as it is already complete Taunt bait. Bug Bite is Shuckle's secondary STAB move, and has a nifty secondary effect of stealing the opponents' Berries. It is also useful for dealing damage to Ludicolo, who is a threat to Shuckle. With Rest, Shuckle can take advantage of its ability, Sturdy, if the opponent is using a bulky setup Pokemon, such as Calm Mind Cresselia.

Team Options & Additional Comments >>>
Name Item Ability Nature

Guard Split

Mental Herb / Lum Berry Sturdy Impish / Careful
Moveset EVs
~ Guard Split
~ Helping Hand
~ Toxic
~ Protect
4 HP / 252 Def / 252 SpD

Guard Split is the main attraction to this set. Thanks to Shuckle having defensive stats can that reach into the 300's, the recipient of Guard Split has its defensive capabilities boosted through the roof. Shuckle's other moves are mainly for situations where using Guard Split is not favorable, or has already been used. Helping Hand allows Shuckle to strengthen its partner's attacks, while Toxic is used to wear foes down. Lastly, Protect allows Shuckle to scout for the opponent's attacks, and helps stall opposing Pokemon to death when used in tandem with Toxic.

Team Options & Additional Comments >>>

Other Options

Gastro Acid and Toxic are both useful moves, but unfortunately, Shuckle has no moveslots to spare for either one of them. Encore is useful for Shuckle if Trick Room is in play; however, Prankster Pokemon are generally better at disrupting opponents with this move. Shuckle also receives Safeguard, a neat move which shields your team from status, but Pokemon such as Cresselia can utilize Safeguard better, due to not being complete Taunt bait. Struggle Bug is a useful move for lowering the opponents Special Attack, and allows Shuckle to invest fully in Defense to increase its defensive capabilities. Shuckle also receives Power Trick, which switches its Defense with its Attack, giving Shuckle 310 Attack if you run maximum Defense; however, the chances of consistently pulling off a sweep are very slim. Shuckle also has the Gluttony ability, which allows it to consume its pinch berries earlier, but Sturdy is generally the better option.

Checks and Counters

If you are concerned that your team is weak to Shuckle, throwing on a Water-type with a good base Special Attack and a good STAB should alleviate you of your problem. Kingdra is a prime example, as it shrugs off neutral Rock Slide and Bug Bite and has the ability to OHKO Shuckle with Hydro Pump in rain. Metagross also makes an excellent counter for Shuckle, denting Shuckle with its STAB super effective Meteor Mash and taking pitiful damage from both of its STAB moves. Metagross can also receive an Attack boost from Meteor Mash, which only makes Shuckle's problem even greater. Scizor also makes a great counter to Shuckle, as it is not only immune to sandstorm damage and laughs at its STABs, but also able to deal heavy damage to Shuckle through its Bullet Punch. In general, though, Pokemon who run Taunt can shut down Shuckle, making it dead weight for the next few turns.