Sigilyph

Wonder Skin
Reduces the accuracy of a status move to 50%.
Magic Guard
Prevents indirect damage.
Tinted Lens
Doubles damage on resisted hits.
Type Tier
Psychic / Flying RU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
72
- 23 26 -
Atk
58
10 12 15 16
Def
80
12 14 17 18
SpA
103
14 16 20 22
SpD
80
12 14 17 18
Spe
97
14 16 19 20

Overview

Sigilyph is one of those Pokemon that has always been able to stand out in RU. With an amazing ability in Magic Guard giving it an immunity to any residual damage, Sigilyph can become a well-rounded threat in any match. Its good Special Attack and Speed give it scary offensive potential. BW2 made it even better, as Heat Wave was added to its arsenal, making an offensive set more viable and not as easily walled. Sigilyph can also perform a defensively inclined role with Cosmic Power, Roost, and Stored Power to effectively deal damage. It's not absolutely flawless, however. Sigilyph is not very bulky before setting up, with only 72/80/80 defenses and a multitude of common weaknesses. Don't let that deter you from using Sigilyph, though, because it can be a very effective Pokemon when given the right circumstances.

Name Item Ability Nature

Offensive

Life Orb Magic Guard Timid
Moveset EVs
~ Psychic / Psyshock
~ Heat Wave
~ Air Slash / Energy Ball
~ Roost
4 HP / 252 SpA / 252 Spe

This is by far Sigilyph's best set. With no Life Orb recoil thanks to Magic Guard, Sigilyph can become a powerful offensive threat while staying healthy throughout the match. The choice between Psychic and Psyshock is up to personal preference. Psyshock hits special walls such as Clefable and Cryogonal on their weaker physical defense, while Psychic hits neutral targets harder. Heat Wave is an essential coverage move that hits Escavalier, Steelix, and Ferroseed for super effective damage. The third slot is a toss-up between Air Slash and Energy Ball. Air Slash hits Dark-types for major damage, usually 2HKOing them, while Energy Ball hits Slowking, Crawdaunt, Rhydon, and Lanturn super effectively. Roost provides reliable recovery so that Sigilyph can stay healthy.

Team Options & Additional Comments >>>
Name Item Nature

Cosmic Power

Flame Orb Timid
Moveset EVs
~ Cosmic Power
~ Roost
~ Psycho Shift
~ Stored Power
252 HP / 16 Def / 240 Spe

This set is what Sigilyph is most known for. A Cosmic Power set can annoy teams with its combination of decent speed, ability to burn physical attackers, and a move that boosts both of Sigilyph's defenses. Cosmic Power is the crux of the set, as it boosts Sigilyph's decent defenses to a point where it is very hard to kill, even with super effective hits. Roost provides reliable recovery so that Sigilyph can stay healthy and cushion weaker Electric- and Ice-type moves. Psycho Shift in conjunction with a Flame Orb will burn physical attackers, most importantly Dark-types. This is because Sigilyph can outlast certain Dark-types thanks to their physically offensive nature. Stored Power rounds up the set, as it is the best way to damage an opponent's team, and after a few boosts Sigilyph can be on its way to a potential sweep.

Team Options & Additional Comments >>>
Name Item Ability Nature

Offensive Calm Mind

Life Orb Magic Guard Timid
Moveset EVs
~ Calm Mind
~ Psychic / Psyshock
~ Heat Wave
~ Roost
4 HP / 252 SpA / 252 Spe

Even with a decent Special Attack that can plow through much of the metagame, Calm Mind is a fine option to boost Sigilyph's Special Attack to even more deadly levels. Calm Mind is the basis of this set, as it allows Sigilyph to boost its Special Attack and Special Defense to become a larger threat. The choice between Psyshock and Psychic is again up to personal preference. Psyshock can be used to hit special walls hard on their weaker physical side, while Psychic is a superior option in dealing out massive damage to neutral targets. Heat Wave is an essential move for hitting Escavalier as well as Steelix, as both Pokemon can comfortably take a Psychic. Roost rounds up the set, as it allows Sigilyph to remain in good shape throughout the match as well as ease the pressure of setting up on weak special attacking threats.

Team Options & Additional Comments >>>

Other Options

Sigilyph has Thunder Wave, which can be useful for spreading paralysis around, but it is better left to spreading burns or hitting opposing Pokemon hard. Hypnosis is another move in its arsenal, but it has shaky accuracy and Sigilyph has better moves to work with. Sigilyph can set up dual screens, but Uxie can do the job much better with more overall bulk and Memento. A Substitute + Calm Mind set can work to some degree, but it is usually better left to Uxie as well, which has much better bulk. Sigilyph has some other interesting options, such as Ice Beam, but it provides little use or coverage. Tinted Lens could be used over Magic Guard for the extra power to break through resists, but generally the immunity to Life Orb and Stealth Rock damage is more useful. A Choice Scarf set can be used with Tinted Lens, but generally a Life Orb set is more useful on offensive terms.

Checks and Counters

Spiritomb is a big irritant to any of Sigilyph's sets as it has the substantial bulk to take any hit Sigilyph throws at it and can Pursuit trap Sigilyph. The Calm Mind variant can easily set up on Cosmic Power Sigilyph, as it doesn't mind a burn thanks to Rest and is immune to Stored Power. Bulky Psychic-types, such as Uxie and Slowking, can take any hit Sigilyph throws at them and cripple it with Thunder Wave. They can also outlast the Cosmic Power set thanks to their enormous special bulk, and Slowking has Slack Off to recover any damage Sigilyph may do to it. A specially defensive Drapion with Rest can usually beat any Sigilyph variant, as it will take any hit Sigilyph can throw at it and Rest off the burns that Sigilyph tries to cripple it with. Other Pokemon with good special bulk such as Clefable and Cryogonal can take hits from offensive variants but must be wary of Psyshock. Lanturn also makes a good counter to any offensive sets lacking Energy Ball thanks to its good special bulk and can hit Sigilyph with a super effective Thunderbolt. Dark-types, such as Absol or offensively oriented Drapion variants, are immune to Psychic and can usually nail Sigilyph very hard with their Dark STAB, but must be wary of Air Slash, which can effectively OHKO both of them after some entry hazard damage. Fire-types, such as Entei or Magmortar, can easily switch into the Cosmic Power set and hit Sigilyph hard with a strong Fire STAB. However, most Fire-types will not enjoy taking a hit from an offensively inclined Sigilyph. Fast Pokemon such as Cinccino and Aerodactyl can hit Sigilyph hard with Rock Blast or Stone Edge, respectively, while Choice Scarf Pokemon such as Rotom-C can outspeed and nail Sigilyph with a strong move. Powerful moves from Pokemon will usually deal out massive amounts of damage to Sigilyph, as its average bulk cannot usually keep it sturdy without any sort of boost.