Increases the chance that the opponent will flinch when the wielder attacks. Decreases wild encounter rate.
Deals 25% damage when KOed by contact damage.
Keen Eye
The wielder's accuracy cannot be lowered.
Type Tier
Poison / Dark NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 26 30 -
13 15 19 20
11 13 16 17
11 13 16 17
10 12 15 16
12 14 18 19


Skuntank is one of the most overlooked Pokemon in the RU tier. It possesses decent offenses, wielding base stats of 93 Attack and 71 Special Attack. It has access to a number of useful moves, such as Pursuit, Explosion, Fire Blast, and Taunt. Unlike many of the other Dark-types in the tier, it is only hit neutrally by Fighting-type moves, allowing it to trap nearly all of the common spinblockers in RU. Finally, Skuntank's typing allows it to absorb Toxic Spikes. However, all of these boons aren't quite enough to outweigh Skuntank's shortcomings. Being a significantly weaker attacker than many of the other Dark-types in RU significantly hurts Skuntank, as it's usually incapable of destroying as many teams as Pokemon such as Absol and Crawdaunt can. In addition, Drapion has the same resistances, along with an arguably better movepool and stats. Explosion's nerf this generation also was damaging to Skuntank, as one of its key moves was left almost unusable. However, despite these shortcomings, Skuntank is still quite an effective Pokemon, capable of handling a variety of common threats.

Name Item Ability Nature


Life Orb / Black Sludge Aftermath / Stench Adamant
Moveset EVs
~ Pursuit
~ Taunt
~ Sucker Punch
~ Crunch / Poison Jab
4 HP / 252 Atk / 252 Spe

With Pursuit and Taunt at its disposal, Skuntank is capable of beating nearly all of the Psychic- and Ghost-types in RU, which paves the way for a number of dangerous sweepers, and also allows most Rapid Spin users to spin freely. Pursuit is the main reason to use this set, as it prevents Pokemon such as Rotom and Uxie from freely switching out of Skuntank. Taunt works very well in conjunction with Pursuit, as it prevents Pokemon from hitting Skuntank with Will-O-Wisp, which would effectively kill Skuntank's usefulness. Sucker Punch is the best option available for Skuntank's third moveslot, as in addition to being one of the few moves that separates it from Drapion, it is incredibly useful in letting Skuntank beat some faster threats, such as Gardevoir and Rotom. Finally, either Crunch or Poison Jab can fit into Skuntank's fourth moveslot, both being useful for an outright STAB attack when Pursuit and Sucker Punch aren't effective.

Team Options & Additional Comments >>>
Name Item Ability Nature


Life Orb Aftermath / Stench Naughty
Moveset EVs
~ Sucker Punch
~ Taunt
~ Poison Jab / Pursuit
~ Fire Blast
252 Atk / 104 SpA / 152 Spe

Due to its useful offensive typing, along with its unique stat distribution and movepool, Skuntank can effectively use a moveset capable of breaking down stall teams and a number of common walls. Fire Blast is the most important move on this set, letting Skuntank break through a number of Pokemon that would otherwise wall it, such as Steelix, Ferroseed, and Tangrowth. Fire Blast is also one of the advantages that Skuntank has over Drapion, who can use a similar set but lacks the ability to easily break through bulky physical walls. Taunt protects Skuntank from Will-O-Wisp while also preventing the opponent from setting up against Skuntank easily. Sucker Punch lets Skuntank hit Pokemon that outspeed it, and is useful in conjunction with Taunt. Finally, either Poison Jab or Pursuit can be used in Skuntank's last moveslot. Poison Jab gives Skuntank decent neutral coverage and is more reliable than Sucker Punch, whereas Pursuit allows Skuntank to do more damage to stall cores by hitting fleeing Pokemon.

Team Options & Additional Comments >>>

Other Options

Although it has a relatively sparse movepool, Skuntank has a few other options available to it. Hidden Power Ground or Hidden Power Fighting can be a more reliable alternative over Fire Blast in terms of accuracy, but although they give more power against Aggron, the loss of power against other threats makes them less viable. Screech can be combined with Pursuit to force and take advantages of switches, but is hard to pull off effectively and is a gimmicky strategy at best. Thanks to Skuntank's decent physical movepool, Choice Band sets are somewhat viable, although Drapion can pull those off much more effectively. Skuntank also has access to Night Slash, but it is usually inferior to Crunch. Punishment hits stat boosters hard, but isn't very useful in most situations. Return is the final competitive option in Skuntank's movepool, but doesn't provide Skuntank with any helpful additional coverage.

Checks and Counters

Bulky Steel-types are capable of countering Skuntank easily, as they resist every move it commonly carries, barring Fire Blast. Bulky Rock-types, such as Rhydon, are in a similar vein, even though they do not resist Dark-type attacks, as Skuntank can't really hurt them much. Many strong offensive Ground-types can do a lot of damage to Skuntank, due to their ability to hit it for super effective damage with Earthquake while avoiding Aftermath, as Earthquake is not a contact move. Drapion is an especially effective counter, as it resists almost all the attacks Skuntank commonly carries and can hit it hard with Earthquake. Most Ghost-types are capable of luring in Skuntank and hitting it with Will-O-Wisp on the switch-in, although they're not outright reliable counters. Pokemon such as Poliwrath, Qwilfish, and Alomomola, however, can outright wall Skuntank with ease.