Slowking

Oblivious
Grants immunity to infatuation and Captivate.
Own Tempo
Prevents confusion.
Regenerator
Wielder heals 1/3 of its maximum HP on switching out.
Type Tier
Water / Psychic RU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
95
- 170 202 -
Atk
75
85 95 127 139
Def
80
90 100 132 145
SpA
100
108 120 152 167
SpD
110
117 130 162 178
Spe
30
45 50 82 90
Name Power Accuracy PP Target Description
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Belly Drum - - 10 User User loses 50% max HP. Maximizes Attack.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Block - - 5 Single non-user The target cannot switch out.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Dragon Tail 60 90% 10 Single non-user Forces the target to switch to a random Pokemon.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Hail - - 10 All Summons hail for 5 turns.
Headbutt 70 100% 15 Single non-user 30% chance to flinch the target.
Heal Pulse - - 10 Single non-user Heals the target by 50% its max HP.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Me First 1 - 20 Single enemy Uses the foe's attack at 1.5x power. User must move before the opponent for it to work.
Mud Sport - - 15 All Electric-type attacks have their power reduced 0.33x.
Nasty Plot - - 20 User Boosts user's Special Attack by 2 stages.
Power Gem 70 100% 20 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Quash - 100% 15 Single non-user Forces the target to move last.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Scald 80 100% 15 Single non-user 30% chance to burn the target. Thaws the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Slack Off - - 10 User Heals 50% of the user's max HP.
Sleep Talk - - 10 User Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Single non-user Can only be used while user is sleeping. 30% chance to flinch the target.
Stomp 65 100% 20 Single non-user 30% chance to flinch the target.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Trump Card 1 - 5 Single non-user Power increases as PP decreases.
Water Gun 40 100% 25 Single non-user No additional effect.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Wonder Room - - 10 All Swaps Defense and Special Defense of all Pokemon.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.