- Grants immunity to infatuation and Captivate.
- Prevents confusion.
- Wielder heals 1/3 of its maximum HP on switching out.
Level 100 Statistics (see level 5, 50, 100)
Despite all the changes that have occurred in RU over time, Slowking still remains one of the best mixed walls within the tier. This is largely thanks to its useful Water typing, access to an instant recovery move, good bulk on both defensive sides, and the incredible Regenerator, which makes it harder to wear down than most other Pokemon. Slowking also has a very wide movepool that consists of good support moves like Trick Room and Thunder Wave, and a wide offensive movepool going from its STABs all the way to Fire Blast, backed up by a decent Special Attack. However, powerful Pokemon such as Durant and Escavalier, as well as Moltres's newfound Hurricane usually being able to 2HKO it, is somewhat troubling, and Slowking's weakness to Pursuit can make its habit of switching out a liability. Overall, though, Slowking is still one of the best Pokemon within the tier, and it is easy to fit onto a team.
Slowking is best utilized by running a defensive set and it works great as a defensive pivot. Bulky Water-types are generally considered to be an important component to any team, and while Slowking doesn't have as many resistances as other bulky Water-types such as Lanturn or Qwilfish, it makes up for it with its incredible staying power. Unlike other bulky Water-types, it has access to instant recovery, and, thanks to Regenerator, Slowking isn't deterred very much by entry hazards compared to other Pokemon. Regenerator also means that it can switch into a resisted hit, land a hit on the foe and then switch out with very little health loss. With key resistances to attacking types such as Fighting-, Fire-, and Ice-moves, Slowking has many opportunities to switch in.
The always-infuriating Scald is the main STAB move, and its chance to burn the opponent can help soften blows. Along with this side effect, the ability to hit dangerous threats such as Moltres, Magmortar, and Entei for super effective damage helps it retaliate. As mentioned before, Slack Off allows Slowking to heal even further, meaning it has even more recovery and can heal itself without having to switch out. Slowking also has room for another offensive move. Psyshock gets a STAB boost, and hits Fighting-types and special walls like Cryogonal hard. However, Fire Blast gets the advantage of being able to hit Escavalier and Grass-type Pokemon on the switch. Be warned though that while Escavalier is slower than Slowking, many Escavalier might try to invest in their Speed in order to outspeed Slowking. The last slot comes into play for a status move, and is ultimately dependent on how it's used. In the case that Slowking is switching out often, Thunder Wave is the more preferable option, as it cripples offensive Pokemon that rely on their Speed, even if Slowking cannot hit them hard. However, Toxic is usable as it cripples defensive Pokemon such as opposing Slowking to prevent the annoying Slowking vs Slowking stalemate, or it can wear down an opponent if Slowking isn't repeatedly switching out. However, in the long run, most Pokemon are crippled more by Thunder Wave or a burn caused by Scald.
Team Options & Additional Comments >>>
Although Slowking is usually seen being played defensively, Slowking still has a fairly good Special Attack stat, as well as a very wide offensive movepool to utilize, making Choice Specs a good item for Slowking. Along with having the advantage of catching foes off guard when they expect a defensive set, Slowking also has a large advantage over other Choice Pokemon. Normally, Choice users have to switch in and out in order to switch their moves again, and because of this many Choice users get worn down very quickly. However, Slowking's access to Regenerator means that this damage can be healed off simply by switching out, allowing it to battle more than other users. Slowking is also still particularly bulky, making it function as an effective tank. Unfortunately, Slowking's vast movepool doesn't contain Hydro Pump, but Surf still does plenty of damage to anything that doesn't resist it. Psyshock is preferred as the Psychic STAB because it lets Slowking deal with special walls such as Cryogonal, as well as Pokemon that naturally have a higher Special Defense such as Gallade. However, Psychic's higher Base Power might come in handy. Fire Blast roasts Grass-types such as Sceptile and Lilligant, and hits Ferroseed especially hard. The final slot is up to personal preference; the ever-useful Trick can cripple walls that try to switch into Slowking, making them much easier to deal with in general, but Grass Knot hits Water-types such as opposing Slowking, Quagsire, and Feraligatr hard, all of whom can give Slowking problems.
Team Options & Additional Comments >>>
Slowking is normally extremely slow, but even then, it can easily turn this otherwise crippling flaw into its advantage after it uses Trick Room. With absolute minimum Speed, it gets down to 58 Speed, enough to "outspeed" everything in the tier except for Ferroseed and Munchlax, both of which pose no threat offensively toward Slowking. Trick Room also has the advantage of messing with the Speed stats of common Pokemon that hit Slowking hard, such as Manectric or Sceptile, as under these conditions they have a much harder time dealing with Slowking since they must take a hit. Surf is used as the main STAB, and it does quite a bit of damage to the foe if they don't resist it. Fire Blast has decent coverage with Surf, as it destroys Grass-types that resist Surf. The combination of these two moves are only resisted by Water- and Dragon-types. The options for the final slot are both useful, but sadly Slowking only has room for one of them. Nasty Plot allows Slowking to sweep, as at +2 it is difficult to wall without the two aforementioned types. However, Psyshock gets STAB and hits Fighting-types very hard, as well as special walls such as Clefable and Cryogonal.
Team Options & Additional Comments >>>
Slowking has a surprisingly large movepool and has many other options. A Nasty Plot set can be used without Trick Room because Slowking has many coverage moves, but Slowking is very slow and therefore gets revenge killed fairly easily. In addition, its main advantage of having Regenerator is fairly worthless in this scenario, since it needs to stay in and keep its boosts. Ice Beam hits Dragon-type Pokemon such as Druddigon and Altaria for a lot of damage, but Druddigon is the only common Dragon-type in RU, making this move usually not worth it. Flamethrower can be used over Fire Blast on any set, but the extra power is preferred even on the defensive set since its main purpose is to deter Grass-types and simply remove them as a threat. Calm Mind can be used in a similar fashion to Slowbro in UU, but Slowking has a much lower physical bulk than Slowbro, meaning it cannot take hits as well.
Hidden Power Grass can be used to hit lighter Water-type Pokemon hard, but the most common light Water-types, Lanturn and Qwilfish, are already hit rather hard by Psyshock due to either having a somewhat low physical defense or being weak to the move, respectively. Dragon Tail is useful for phazing the foe, but Slowking generally doesn't have room to put this in its moveset, and against foes with Substitute it can become set-up fodder, since Slowking's Attack is subpar. Finally, Slowking has access to Shadow Ball to deal with Ghost-types, notably Rotom, which can usually cause problems for Slowking, but many Ghost-types, namely Spiritomb, can either take Shadow Balls due to a secondary typing or are weak to another move Slowking has.
Checks and Counters
Due to Slowking's versatility, as well as its tendency to switch out often to regain health, it can be difficult to eliminate from the match. Of course, due to Slowking's weakness to Pursuit, STAB users of the move like Drapion and Spiritomb can turn this advantage against Slowking and wear it down much easier. Dark-types can also switch into Slowking's Psychic STABs with impunity. Otherwise, there exist Pokemon that can take repeated hits from Slowking. Lanturn has good bulk and resists its Water and Fire moves, and can use its Electric-type moves and Toxic to wear it down. Ghost-types such as Misdreavus and Rotom can cause problems for Slowking; the former has Taunt to make Slowking unable to heal itself or status Misdreavus, and the other can use Trick to cripple Slowking or hit it hard with its Electric or Ghost STAB. Thanks to Dry Skin, Jynx is immune to or resists Slowking's STABs and can set up on it, but Fire Blast will hurt quite a bit. Escavalier is even weaker to Fire Blast and is somehow slower than Slowking, but with some EV investment in Speed it can outspeed and OHKO with Megahorn.
Ironically, Slowking walls itself with its high special defense, but if your Slowking has Toxic it'll win in due time. Despite being rare in RU, Altaria's excellent Special Defense and typing makes it able to take all kinds of hits from Slowking, and thanks to Natural Cure, not even status deters it that much. Druddigon is slow enough to not be deterred by Thunder Wave and it also resists Fire- and Water-type moves, retaliating for a lot of damage with Choice Band-boosted Outrages, but be warned that a burned Druddigon tends to struggle greatly. Despite carrying Fire Blast somewhat often and Psyshock doing quite a bit of damage, Grass-types such as Sceptile and Lilligant can do massive damage to Slowking, and many have access to Sleep Powder to cripple Slowking or a teammate. Finally, using Trick to give Slowking a Choice Scarf or Choice Band severely cripples its walling capabilities, as it will be unable to heal itself without needing to switch out, making it much easier to take down. Users of this strategy include Rotom, Rotom-C, and Manectric, all of whom can also hit Slowking hard with their STAB moves.