Slowking

Oblivious
Grants immunity to infatuation and Captivate.
Own Tempo
Prevents confusion.
Regenerator
Wielder heals 1/3 of its maximum HP on switching out.
Type Tier
Water / Psychic RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
95
- 331 394 -
Atk
75
167 186 249 273
Def
80
176 196 259 284
SpA
100
212 236 299 328
SpD
110
230 256 319 350
Spe
30
86 96 159 174

Overview

Slowking is usually overlooked in UU in favor of Slowbro, whose higher physical defense lets it defend against dangerous offensive behemoths such as Darmanitan and Victini. However, there are a few specially offensive threats in UU, most notably Kingdra, that make Slowking worth looking into. With a specially oriented EV spread, Slowking becomes one of the most foolproof Kingdra switch-ins in the tier, and can also provide a reliable answer to Azelf, Nasty Plot Mew, offensive Nidoqueen, and Nidoking.

Aside from the ability to tank such powerful moves as Choice Specs-boosted Draco Meteor and Fire Blast from Kingdra and Chandelure, respectively, Dragon Tail is the one useful thing Slowking has over Slowbro. Phazing is one of the most traditional, and fundamental strategies of bulky Water-types—handy for blowing away enemies untroubled by their lower powered attacks, and critical against foes with means of getting around status like the aforementioned Kingdra. While Slowbro's lack of a phazing attack sometimes leaves it a liability, Slowking excels in utility where it lacks in physical brawn.

Name Item Ability Nature

Physically Defensive

Leftovers Regenerator Relaxed
Moveset EVs
~ Scald
~ Dragon Tail
~ Slack Off
~ Thunder Wave
248 HP / 12 Atk / 248 Def

This variant of Slowking has more general metagame utility than the more specially defensive variants, but often finds itself missing the sheer physical bulk that Slowbro has, which prevents it from checking obscenely powerful threats such as Life Orb Darmanitan. Instead, it trades this physical bulk for access to Dragon Tail and the ability to take on powerful special attackers which Slowbro cannot; Choice Specs Chandelure locked into Fire Blast, for example. Scald is Slowking's obligatory STAB move; it deals consistent damage and has a handy 30% burn rate. Dragon Tail is one of the main reasons to use Slowking over Slowbro, and is very useful for those free turns where Slowking forces a switch. It also throws out foes like Suicune, Kingdra, or Togekiss that use moves like Rest or Heal Bell to get rid of status as they boost. Slack Off provides additional recovery in case Regenerator is not enough. Thunder Wave spreads paralysis for Slowking's teammates to take advantage of, and allows it to cripple many of the Pokemon it'll be switching into.

Team Options & Additional Comments >>>
Name Item Ability Nature

Utility Counter

Leftovers Regenerator Sassy
Moveset EVs
~ Scald
~ Dragon Tail
~ Slack Off
~ Thunder Wave / Fire Blast
248 HP / 12 Atk / 72 Def / 176 SpD

While Slowking might seem to be outclassed by its fellow bulky Water-types Slowbro and Milotic, it does fill a good niche in being one of the—if not the—best Kingdra switch-ins in the tier. This set steers away from the traditional role of bulky Water-types as physical tanks, and instead opts to check special attackers such as Nidoking and Azelf. Dragon Tail is vital for this purpose, as it allows Slowking to phaze away Dragon Dance Kingdra; phazing is generally useful to have as well. Scald gives Slowking a reliable STAB move with a handy 30% burn rate, which helps patch up its weaker defensive stat. Slack Off gives Slowking greater staying power and keeps it healthy throughout the game, while Thunder Wave spreads paralysis for Slowking's teammates to take advantage of. Alternatively, Fire Blast provides good coverage as it fends off Grass-type switch-ins by hitting Shaymin and Roserade for about 50%. At the same time, it gives Slowking a good move to combat other dangerous threats, such as Escavalier and Cobalion.

Team Options & Additional Comments >>>

Other Options

Many of Slowking's alternative options are done better by Slowbro, whose physical bulk makes it a better fit for the metagame. However, it does receive several moves, such as Trick Room and Nasty Plot, that Slowbro does not, which it can use effectively, both separately and together. Slowking can also take a more offensive approach by utilizing Choice Specs along with a moveset of Surf, Psyshock, Grass Knot, and Fire Blast, but again, its more physically defensive cousin does this job better.

Checks and Counters

Countering Slowking is all about knowing which set it's running; even though its not very threatening offensively, it could easily cripple a few of your Pokemon if you let it. The physically defensive set shares many of its checks with Slowbro. Specifically, Shaymin and Roserade make excellent counters, especially if Slowking lacks a coverage move. Raikou can switch in as long as it avoids status, and proceed to set up with Substitute and possibly even Calm Mind. Zapdos also dislikes status, but it can demolish Slowking with its obscenely strong STAB Thunderbolt. More specially defensive variants of Slowking might take you by surprise by being able to tank a Thunderbolt or Seed Flare though, so you have to be careful. Heracross is another excellent check, as it can switch in relatively easily and destroy Slowking with its powerful Megahorn. Toxic Spikes are also a huge thorn in Slowking's side, as they prevent it from staying in for prolonged periods of time, and ensure it won't be able to stall out any of your Pokemon.