Slugma

Magma Armor
Prevents freeze. Halves the number of steps required to hatch Eggs.
Flame Body
30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs.
Weak Armor
Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move.
Type Tier
Fire LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 115 147 -
Atk
40
54 60 92 101
Def
40
54 60 92 101
SpA
70
81 90 122 134
SpD
40
54 60 92 101
Spe
20
36 40 72 79
Name Power Accuracy PP Target Description
Acid Armor - - 40 User Boosts user's Defense by 2 stages.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze the target.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Double Team - - 15 User Boosts evasion by 1 stage.
Earth Power 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Ember 40 100% 25 Single non-user 10% chance to burn the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Flame Burst 70 100% 15 Single non-user Damages Pokemon next to the target as well.
Flame Charge 50 100% 20 Single non-user Boosts user's Speed by 1 stage.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Frustration 1 100% 20 Single non-user No additional effect.
Harden - - 30 User Boosts user's Defense one stage.
Heat Wave 100 90% 10 All enemies 10% chance to burn the target.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Inferno 100 50% 5 Single non-user Burns the target.
Lava Plume 80 100% 15 All others 30% chance to burn.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Memento - 100% 10 Single non-user User faints. Lowers target's Attack and Special Attack by 2 stages.
Overheat 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Protect - - 10 User Protects the user from attacks.
Recover - - 10 User Heals 50% of user's max HP.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Throw 50 90% 15 Single non-user No additional effect.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Smog 20 70% 20 Single non-user 40% chance to poison the target.
SmokeScreen - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Spit Up 1 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Stockpile - - 20 User Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Toxic - 90% 10 Single non-user Badly poisons the target.
Will-O-Wisp - 75% 15 Single non-user Burns the target.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.