Own Tempo
Prevents confusion.
Increases the Base Power of moves with 60 or less by 50%.
A random stat is lowered by 1 stage and another is boosted by 2 stages every turn.
Type Tier
Normal RU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 22 25 -
7 8 11 12
9 10 13 14
7 8 11 12
9 11 14 15
12 14 17 18


Smeargle is one of the most curious and interesting Pokemon in UU. At first sight, its abysmal stats may make you wonder why anyone would ever use Smeargle. That question is answered by Smeargle's ability to learn almost every move in the game, which gives it a plethora of options and makes it incredibly difficult to counter. With a little skill, it can catch opponents completely by surprise. However, with minuscule Attack and Special Attack stats, Smeargle is often limited to using passive, non-attacking moves, leaving it vulnerable to Taunt. With its horrible defensive stats, almost any attack can OHKO or 2HKO Smeargle, and it won't be outspeeding much of the metagame either. At times, you may even wonder if you started the match with a score of 6-5! Despite this, by playing carefully and intelligently, Smeargle can become a blessing for your team.

Name Item Ability Nature

Baton Pass

White Herb / Focus Sash Own Tempo Jolly
Moveset EVs
~ Shell Smash / Quiver Dance / Shift Gear
~ Baton Pass
~ Spore
~ Substitute / Ingrain
4 HP / 252 Def / 252 Spe

Despite its horrible stats, Smeargle's ability to learn every single boosting move in the game makes it a great user of Baton Pass. The most dangerous boosting move on this set is Shell Smash, a godly move that doubles Smeargle's (and its recipient's) offensive stats and Speed. This is very useful to have on offensive teams, which can use the boosts to smash through the opponent's team. Shell Smash is also a great boon to mixed attackers, since they would otherwise require two boosting moves to increase both offensive stats. However, Shell Smash also lowers Smeargle's Defense and Special Defense stat by one stage, so it is forced to use White Herb to remedy this. Smeargle may choose to pass on Quiver Dance or Shift Gear instead; each move is more specialized towards special and physical attacks, respectively, but they do not have the drawback of Shell Smash's stat drops.

The real ace in the hole for this set, however, is Spore. Smeargle is the only Pokemon who can use both Baton Pass and a perfectly accurate sleep move, which makes it very troublesome for opponents to deal with. Spore not only gives Smeargle time to set up, but also gives its receiver a major advantage and cripples the foe's team. Substitute is recommended on the last moveslot since it blocks troublesome status conditions and helps Smeargle to survive attacks. However, all Baton Pass teams fear moves such as Roar and Whirlwind, which completely removes all of Smeargle's and its receiver's boosts. Ingrain will prevent this nightmare from happening, but keep in mind that it will prevent you from manually switching Smeargle and its recipient out, so it may become a liability if you make a mistake during the match.

Team Options & Additional Comments >>>
Name Item Ability Nature


Focus Sash Own Tempo Jolly
Moveset EVs
~ Spikes
~ Spore
~ Magic Coat
~ Stealth Rock / Endeavor
4 HP / 252 Def / 252 Spe

Despite being relatively slow, Smeargle's access to Spore makes it a reliable suicide spiker. This set is quite simple to use; simply send out Smeargle as your lead Pokemon. Focus Sash should prevent Smeargle from being knocked out on the first turn, so use Spore on the foe, and proceed to set up as many layers of Spikes as possible. If another Pokemon uses Taunt or a status move on Smeargle, however, then Smeargle might be forced to switch out. To remedy this, Magic Coat is listed to punish such Pokemon. Smeargle may also have time to set up additional hazards, such as Stealth Rock, as well. This reduces the need of having another Pokemon to set up Stealth Rock on your team, and with two different entry hazards on the foe's side, Smeargle's offensive teammates will have a field day. However, after using Spore and setting up a few layers of Spikes, Smeargle becomes a liability to your team. In order to maximize its usefulness, you may wish to use Endeavor over Stealth Rock on the fourth moveslot instead.

Team Options & Additional Comments >>>

Other Options

Smeargle can literally use any and all sets that you can think of. Unfortunately, its horrible stats prevent it from doing most of them effectively. All viable alternative moves that the Baton Pass and Spikes set could pull off are already listed under Additional Comments. Other Pokemon will often outclass Smeargle for the role of a certain set. For example, Smeargle could run a dual screen set, and while access to Spore gives it an advantage, Pokemon such as Uxie and Cresselia have much more bulk, and therefore do the job better. You are free to experiment by coming up with your own sets, but the two sets listed above are usually the best way to go.

Checks and Counters

With its frail defenses, just about any Pokemon can OHKO or 2HKO Smeargle. However, almost every single Smeargle set you will encounter will use Spore, which can be detrimental to your team and is tricky to get around. One solution is to have a Pokemon who can use Taunt and is faster than Smeargle, such as Aerodactyl and Crobat. Taunt not only prevents Smeargle from using Spore, it also forces the painter out since it rarely carries an attacking move. Priority attacks can also screw Smeargle over. Hitmontop and Ambipom can destroy Smeargle's Focus Sash with Fake Out and then use a priority move for the kill. A more specialized solution would be to use Pokemon that do not mind Spore, such as RestTalk users or Pokemon with the Insomnia ability, such as Honchkrow. Otherwise, sacrifice your least valuable Pokemon to take the sleep and then send out another teammate to knock out Smeargle. The Baton Pass set can be stopped by Haze users, such as Crobat and Milotic. Quagsire's Unaware ability allows it to ignore the boost Smeargle passes to its recipient, and phaze them out with Yawn or Toxic.