Smoochum

Oblivious
Grants immunity to infatuation and Captivate.
Forewarn
Tells which of the opponent's moves has the highest Base Power.
Hydration
Heals status effects in rain.
Type Tier
Ice / Psychic LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
45
- 21 24 -
Atk
30
8 9 12 13
Def
15
7 8 11 12
SpA
85
13 15 18 19
SpD
65
11 13 16 17
Spe
65
11 13 16 17
  • Little Cup

Overview

With a high base Special Attack stat and decent Speed, Smoochum fits the role of a Choice Scarf user nicely. Her wide movepool provides access to a variety of support and offensive moves. A lot of weaknesses to common priority moves and Stealth Rock combined with terrible defenses makes one think twice about using Smoochum on a hail team. Nonetheless, our little beauty queen keeps up with other Pokemon by applying a lot of make-up and a strict diet.

Name Item Ability Nature

Choice

Choice Scarf / Choice Specs Forewarn Modest / Timid
Moveset EVs
~ Ice Beam
~ Hidden Power Fire / Hidden Power Fighting
~ Psyshock / Psychic
~ Trick / Shadow Ball
156 HP / 236 SpA / 76 Spe

A Choice set is probably the best set Smoochum can run. With large Special Attack and Speed stats as well as a great movepool, she poses as a solid threat. With access to Trick, Smoochum has the ability to cripple potential set-up sweepers such as Dragon Dance Scraggy, and with Ice Beam getting a STAB boost, no Drilbur will want to switch in on her. Hidden Power Fire is useful for preventing Steel-types such as Magnemite and Pawniard from setting up all over her. Hidden Power Fighting is a second option allowing Smoochum to come and revenge kill Dark- and Normal-types. Psyshock is a great move Smoochum gets from this generation, allowing it to use its Special Attack to deal physical damage, which is terrific for hitting the more specially bulky Pokemon such as Munchlax. Shadow Ball gives Smoochum coverage on Ghost-type Pokemon such as Duskull or Frillish, hitting them for super effective damage.

Team Options & Additional Comments >>>

Other Options

When Snover is on the team to set up permanent hail, change Ice Beam to Blizzard, as never-missing accuracy and 120 Base Power will tear apart unprepared teams. A Mean Look + Perish Song set can be run, forcing opponents to stay in as they inch closer and closer to death, where Smoochum will switch on the last turn. Smoochum also has the potential to be a Lead or Dual Screener, but note that the latter is outclassed by Natu. Smoochum gets the moves to run a support set with Wish, Toxic, and Protect, but due to its terrible defenses, this is not recommended.

Checks and Counters

Smoochum has terrible defense and many common weaknesses, making it easy to counter. She has to fear every common priority move in the game from Mach Punch Timburr to Sucker Punch Diglett. Wynaut can trap Smoochum with Shadow Tag then use Mirror Coat until Smoochum faints. Houndour is Dark- and Fire-type, so it resists Ice Beam and is immune to Psychic, making it a main counter. It can then checkmate Smoochum with Pursuit, making her unable to switch without taking massive damage. Ferroseed can switch in on a Psychic or Shadow Ball and start setting up Spikes or Stealth Rock. Other Steel-types such as Pawniard or Magnemite make good checks as they resist both of Smoochum's STAB moves. Thick Fat Munchlax poses a large threat by resisting Ice Beam and Blizzard, and bolstering massive Special Defense. It can come in and start setting up Curse, trap Smoochum with Pursuit or just KO her.