|
-
Oblivious
- Grants immunity to infatuation and Captivate.
-
Forewarn
- Tells which of the opponent's moves has the highest Base Power.
-
Hydration
- Heals status effects in rain.
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Level 50 Statistics (see level 5, 50, 100)
|
Min- |
Min |
Max |
Max+ |
| HP |
45
|
- |
120 |
152 |
- |
| Atk |
30
|
45 |
50 |
82 |
90 |
| Def |
15
|
31 |
35 |
67 |
73 |
| SpA |
85
|
94 |
105 |
137 |
150 |
| SpD |
65
|
76 |
85 |
117 |
128 |
| Spe |
65
|
76 |
85 |
117 |
128 |
Overview
With a high base Special Attack stat and decent Speed, Smoochum fits the role of a Choice Scarf user nicely. Her wide movepool provides access to a variety of support and offensive moves. A lot of weaknesses to common priority moves and Stealth Rock combined with terrible defenses makes one think twice about using Smoochum on a hail team. Nonetheless, our little beauty queen keeps up with other Pokemon by applying a lot of make-up and a strict diet.
A Choice set is probably the best set Smoochum can run. With large Special Attack and Speed stats as well as a great movepool, she poses as a solid threat. With access to Trick, Smoochum has the ability to cripple potential set-up sweepers such as Dragon Dance Scraggy, and with Ice Beam getting a STAB boost, no Drilbur will want to switch in on her. Hidden Power Fire is useful for preventing Steel-types such as Magnemite and Pawniard from setting up all over her. Hidden Power Fighting is a second option allowing Smoochum to come and revenge kill Dark- and Normal-types. Psyshock is a great move Smoochum gets from this generation, allowing it to use its Special Attack to deal physical damage, which is terrific for hitting the more specially bulky Pokemon such as Munchlax. Shadow Ball gives Smoochum coverage on Ghost-type Pokemon such as Duskull or Frillish, hitting them for super effective damage.
Team Options & Additional Comments >>>
Forewarn is the preferred ability here as moves like Captivate and Attract are not too common. Smoochum's Special Attack is its dominant stat so running a Modest Choice Scarf set is recommended. With the Speed EVs given, Smoochum hits 21 with a Choice Scarf, allowing it to outspeed all non-scarf Pokemon. If you want you can run a higher Speed stat, switch the HP and Speed EVs around. This will allow her to outspeed most Scarf Pokemon who usually invest until 14 Speed is reached. The HP EVs will help Smoochum survive the common priority moves she will face.
Other Options
When Snover is on the team to set up permanent hail, change Ice Beam to Blizzard, as never-missing accuracy and 120 Base Power will tear apart unprepared teams. A Mean Look + Perish Song set can be run, forcing opponents to stay in as they inch closer and closer to death, where Smoochum will switch on the last turn. Smoochum also has the potential to be a Lead or Dual Screener, but note that the latter is outclassed by Natu. Smoochum gets the moves to run a support set with Wish, Toxic, and Protect, but due to its terrible defenses, this is not recommended.
Checks and Counters
Smoochum has terrible defense and many common weaknesses, making it easy to counter. She has to fear every common priority move in the game from Mach Punch Timburr to Sucker Punch Diglett. Wynaut can trap Smoochum with Shadow Tag then use Mirror Coat until Smoochum faints. Houndour is Dark- and Fire-type, so it resists Ice Beam and is immune to Psychic, making it a main counter. It can then checkmate Smoochum with Pursuit, making her unable to switch without taking massive damage. Ferroseed can switch in on a Psychic or Shadow Ball and start setting up Spikes or Stealth Rock. Other Steel-types such as Pawniard or Magnemite make good checks as they resist both of Smoochum's STAB moves. Thick Fat Munchlax poses a large threat by resisting Ice Beam and Blizzard, and bolstering massive Special Defense. It can come in and start setting up Curse, trap Smoochum with Pursuit or just KO her.