Snorlax

Immunity
The wielder cannot be poisoned.
Thick Fat
Fire- and Ice-type damage is reduced by 50%.
Gluttony
Consumes pinch Berries at 50% HP or less.
Type Tier
Normal UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
160
- 461 524 -
Atk
110
230 256 319 350
Def
65
149 166 229 251
SpA
65
149 166 229 251
SpD
110
230 256 319 350
Spe
30
86 96 159 174
Name Power Accuracy PP Target Description
After You - - 15 Single non-user The target will attack immediately after the user in the same turn.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Belly Drum - - 10 User User loses 50% max HP. Maximizes Attack.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Block - - 5 Single non-user The target cannot switch out.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze the target.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Chip Away 70 100% 20 Single non-user Ignores the target's stat changes.
Counter 1 100% 20 None If hit by a physical attack, returns double the damage.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Defense Curl - - 40 User Boosts user's Defense by 1 stage.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Fissure 1 30% 5 Single non-user Will OHKO the target.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Heavy Slam 1 100% 10 Single non-user Deals damage based on both the user's and the target's weight.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Lick 20 100% 30 Single non-user 30% chance to paralyze the target.
Metronome - - 10 User Picks a random move.
Natural Gift 1 100% 15 Single non-user Power and type depends on the user's held Berry.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Protect - - 10 User Protects the user from attacks.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Pursuit 40 100% 20 Single non-user Doubles Base Power if target is switching.
Rain Dance - - 5 All Summons rain for five turns.
Recycle - - 10 User Restores a used item.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Selfdestruct 200 100% 5 All others Faints the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Sleep Talk - - 10 User Picks one of the user's moves at random. Can only be used while sleeping.
Smack Down 50 100% 15 Single non-user Can hit if target is using Fly, Bounce, or Sky Drop. Ends target's airborne moves and its benefits from Flying type or Levitate.
Snatch - - 10 User If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Single non-user Can only be used while user is sleeping. 30% chance to flinch the target.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Stockpile - - 20 User Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Tackle 50 100% 35 Single non-user No additional effect.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Whirlwind - 100% 20 Single non-user Forces the target to switch to a random Pokemon.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.