Snorlax

Immunity
The wielder cannot be poisoned.
Thick Fat
Fire- and Ice-type damage is reduced by 50%.
Gluttony
Consumes pinch Berries at 50% HP or less.
Type Tier
Normal UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
160
- 235 267 -
Atk
110
117 130 162 178
Def
65
76 85 117 128
SpA
65
76 85 117 128
SpD
110
117 130 162 178
Spe
30
45 50 82 90

Overview

Snorlax instantly appeals as a powerful defensive Pokemon, boasting 160 / 65 / 110 defenses. However, a weakness to Fighting and low physical bulk leave Snorlax easy prey to the common Fighting-type attacks in VGC. Do not fear, though; Snorlax has access to many hard-hitting physical moves and a useful ability in Thick Fat. Snorlax also has an extremely low base 30 Speed; while this might seem to be a terrible weakness, it can be taken advantage of through Trick Room. Remember to play to Snorlax's strengths, and you will find it tearing up your opponents in no time.

Name Item Ability Nature

Trick Room Attacker

Chople Berry / Normal Gem Thick Fat Brave
Moveset IVs
~ Return
~ Earthquake
~ Crunch / Fire Punch
~ Protect
0 Spe
EVs
12 HP / 252 Atk / 60 Def / 180 SpD

This set is intended for use under Trick Room, where Snorlax can outspeed and tear through most frail opponents. Return is one of Snorlax's strongest STABs, while Earthquake deals solid damage to Steel-types that resist Return. However, as it is also a spread move, be careful not to hurt teammates when using it. Crunch helps Snorlax defeat common Ghost- and Psychic-type threats such as Cresselia and Jellicent, who, thanks to access to Trick Room, tend to be nightmares for any Trick Room team. Fire Punch can be useful against hail teams, and helps Snorlax defeat opponents that resist or are immune to its other attacks, such as Bronzong. Protect is used in the fourth slot as a multipurpose move; it can allow Snorlax to stall to some extent, aid against Fake Out users, and scout.

Team Options & Additional Comments >>>

Other Options

Superpower is a solid option for scoring some KOs against most Steel- and Rock-types, as well as opposing Snorlax that don't invest heavily in Defense. Sitrus Berry could be a viable item for gaining instant recovery after taking some hits or getting HP back after Belly Drum. Although setting up in VGC can be dangerous, if you can predict your opponent double Protecting to stall out Trick Room, Snorlax can use Belly Drum and go in for a KO on the next turn. Selfdestruct is a very powerful STAB move, and when boosted by a Normal Gem, it will almost always guarantee a KO on Pokemon that don't resist it, have an immunity to it, or use Protect. Body Slam can be used as a good STAB in place of Return, and the possibility of paralysis can be useful. Chesto Berry can be used with Rest, letting Snorlax regain full health mid-game and survive longer.

Checks and Counters

Fighting-types are among the most common Pokemon in VGC 2012. This can be a huge problem for Snorlax, as they stop its sweep short and outright destroy it with their super effective STAB moves. Chople Berry Tyranitar is a threat as well, especially if it carries Low Kick or Superpower, as the best Snorlax can throw at it is Superpower. Metagross is also often problematic, even with Earthquake and Trick Room up.

Unreleased

Snorlax gets Gluttony from the Dream World. When this ability is released, it probably won't do much to help Snorlax until the pinch berries are released. Even then, it isn't very good.