|
-
Overcoat
- Grants immunity to damage from weather effects.
-
Magic Guard
- Prevents indirect damage.
-
Regenerator
- Wielder heals 1/3 of its maximum HP on switching out.
|
Level 5 Statistics (see level 5, 50, 100)
|
Min- |
Min |
Max |
Max+ |
| HP |
45
|
- |
21 |
24 |
- |
| Atk |
30
|
8 |
9 |
12 |
13 |
| Def |
40
|
9 |
10 |
13 |
14 |
| SpA |
105
|
15 |
17 |
20 |
22 |
| SpD |
50
|
9 |
11 |
14 |
15 |
| Spe |
20
|
7 |
8 |
11 |
12 |
Overview
Solosis is quite an underrated threat in Little Cup. Though it might seem cute and cuddly at first glance, looks can be very deceiving. It has a huge base 105 Special Attack stat, and an amazing ability in Magic Guard. Access to Trick Room sets Solosis apart from other offensive Psychic-types in Little Cup, such as Abra. With Calm Mind and a reliable recovery move in Recover, Solosis can also set up easily. Unfortunately, Solosis suffers from poor offensive typing, and is vulnerable to Sucker Punch. Its thin defenses also hinder its viability, sometimes even offsetting its spectacular Special Attack. Still, Solosis is a dangerous threat in Little Cup on Trick Room teams, and should not be underestimated.
With its dreadfully poor Speed, Solosis can be difficult to stop under Trick Room, which allows it to pull off a sweep. Psychic is its strongest, most reliable STAB attack that, when backed up by Life Orb, will be able to inflict a lot of damage to Pokemon that do not resist or are immune to it. However, Psyshock is a viable alternative that, while still having a decent Base Power, decimates special walls with poor Defense, such as Mantyke and Munchlax, making it all the more harder to sponge Solosis's attacks. Hidden Power Fighting covers most threats that Psychic doesn't, while Shadow Ball hits common Ghost-types such as Misdreavus for super effective damage and gives Solosis perfect coverage. Magic Guard makes Solosis immune to Life Orb recoil, weather damage, and entry hazards, which is wonderful when considering the fact that Solosis has poor defenses and cannot afford to take much residual damage.
Team Options & Additional Comments >>>
A Quiet nature raises Special Attack while lowering Speed, enabling Solosis to outrun most Pokemon under Trick Room. The EV spread maximizes Solosis's Special Attack and HP, allowing it to hit hard while retaining some bulk. Eviolite can be used for increased bulk, but the drop in power is quite noticeable. Good teammates for this set are Trick Room supporters and other Trick Room sweepers. With a Pokemon like Bronzor or Slowpoke setting up Trick Room, Solosis doesn't have to, which means that it can run a non-attacking option in lieu of Trick Room. Calm Mind and Recover spring to mind, with the former being able to boost Solosis's Special Attack and Special Defense so it can hit harder and potentially stave off an extra attack or two, while Recover will allow it to heal itself in and out of Trick Room. Finally, another attacking option is viable in the first or final slot, depending on Solosis's teammates. Signal Beam is the best other option for the last slot. Flash Cannon and Energy Ball are some alternatives, as Solosis has few other powerful attacks.
Other Options
Solosis, despite its shallow movepool, has a few other options. Outside of its STAB attacks, Thunder is Solosis's most powerful move, but the poor 70% accuracy is often off-putting. Signal Beam is an alternative option over Shadow Ball, letting it hit Grass-types harder and having a chance to confuse instead of dropping Special Defense but losing out against Misdreavus and other Ghost-types. It can also run a dual screen set with Light Clay, but Solosis doesn't have the bulk or Speed for such a set to be effective. It can run a set with Calm Mind, Recover, and two attacks, but Solosis can't take physical attacks without losing at least a lot of health and is somewhat outclassed by Woobat. It can run an Endeavor + Focus Sash set, and Magic Guard will prevent weather from ruining it. Solosis also has access to Pain Split, but Recover is much more reliable. Its Dream World ability, Regenerator, is generally excellent; however, Magic Guard thoroughly outclasses it: preventing entry hazard damage, hail damage, and Life Orb recoil adds up to considerably more "healing" than Regenerator would provide in the average battle.
Checks and Counters
Due to Solosis's poor defenses, many Pokemon can check it with ease. Munchlax beats it as long as Solosis doesn't have Psyshock. Houndour and Pawniard can get rid of Solosis swiftly with Sucker Punch as long as Solosis doesn't hold an Eviolite or invest significantly in Defense. Croagunk can use Fake Out and Sucker Punch to net a KO, but can't switch in on Psychic or Psyshock. Scraggy can take Hidden Power Fighting and easily KOes Solosis with Crunch. In addition, U-turn will quickly wear Solosis down if it doesn't have Recover. Finally, Ferroseed only fears a rare Hidden Power Fire; Hidden Power Fighting doesn't inflict quite enough damage for a 2HKO, and it can then set up on Solosis or severely hurt it with Bullet Seed.