Solrock

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Rock / Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
95
203 226 289 317
Def
85
185 206 269 295
SpA
55
131 146 209 229
SpD
65
149 166 229 251
Spe
70
158 176 239 262
Name Power Accuracy PP Target Description
Acrobatics 55 100% 15 Single non-user Doubles in power if user has no held item.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Cosmic Power - - 20 User Boosts user's Defense and Special Defense by 1 stage.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Fire Spin 35 85% 15 Single non-user Traps and damages the target for 4-5 turns.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Gyro Ball 1 100% 5 Single non-user Does damage based on both the user's and the target's Speed.
Harden - - 30 User Boosts user's Defense one stage.
Heal Block - 100% 15 All enemies Prevents opponents from healing for 5 turns.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Overheat 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Psywave 1 80% 15 Single non-user Does random damage equal to .5x-1.5x the user's level.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Polish - - 20 User Boosts user's Speed by 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Throw 50 90% 15 Single non-user No additional effect.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Smack Down 50 100% 15 Single non-user Can hit if target is using Fly, Bounce, or Sky Drop. Ends target's airborne moves and its benefits from Flying type or Levitate.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Will-O-Wisp - 75% 15 Single non-user Burns the target.
Wonder Room - - 10 All Swaps Defense and Special Defense of all Pokemon.